Talk:Making GLaDOS speak: Difference between revisions
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I am very sure that the generic actor is named "aperture_ai" in all of the portal test chambers. Where did the name "tim_larkin" come from? --[[User:Mandrew|Mandrew]] ([[User talk:Mandrew|talk]]) 07:49, 14 May 2019 (UTC) | I am very sure that the generic actor is named "aperture_ai" in all of the portal test chambers. Where did the name "tim_larkin" come from? --[[User:Mandrew|Mandrew]] ([[User talk:Mandrew|talk]]) 07:49, 14 May 2019 (UTC) | ||
:Some developer joke. Can confirm it's real. [[User:Loudslappingsounds|Loudslappingsounds]] ([[User talk:Loudslappingsounds|talk]]) 07:57, 14 May 2019 (UTC) | :Some developer joke. Can confirm it's real. [[User:Loudslappingsounds|Loudslappingsounds]] ([[User talk:Loudslappingsounds|talk]]) 07:57, 14 May 2019 (UTC) | ||
:Only some levels have an actor named tim_larkin, for example escape_02 for sure does, as if you noclip to the "outside" area, there is a silent and unmovable radio, and if you use ent_remove on it, it will show as "generic_actor" (tim_larkin) --[[User:Xyandev|steam name changes, but is usually xyantoaster_]] ([[User talk:Xyandev|talk]]) 22:26, 17 July 2023 (PDT) |
Revision as of 22:26, 17 July 2023
Once you put an Aperture_AI, the scenes about cameras play automatically when a camera is distached.--Hurricaaane 07:45, 28 Nov 2007 (PST)
- Really? --Darthkillyou 21:01, 1 Dec 2007 (PST)
is there a way to make it so that AP-AI repeats the previous camera speeches?
EG, after 5 "do not destroy vital etc. etc." warnings, it sticks to the 5th warning for the rest of the security cameras, making it sound VERY repetitive. Kizzycocoa 21:32, 27 November 2009 (UTC)
No sound folder...
When trying to put some custom sounds in, i went into the Portal folder and the other portal folder then there was no sound folder. Help please:)
Create it. --Omnicoder 13:55, 19 June 2010 (UTC)
Generic Actor name
I am very sure that the generic actor is named "aperture_ai" in all of the portal test chambers. Where did the name "tim_larkin" come from? --Mandrew (talk) 07:49, 14 May 2019 (UTC)
- Some developer joke. Can confirm it's real. Loudslappingsounds (talk) 07:57, 14 May 2019 (UTC)
- Only some levels have an actor named tim_larkin, for example escape_02 for sure does, as if you noclip to the "outside" area, there is a silent and unmovable radio, and if you use ent_remove on it, it will show as "generic_actor" (tim_larkin) --steam name changes, but is usually xyantoaster_ (talk) 22:26, 17 July 2023 (PDT)