Talk:Map Compiling Theory: Difference between revisions

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I described radiosity in [http://collective.valve-erc.com/index.php?doc=1046121871-81619100 an article] at the Collective. Feel free to port it across if I don't do it myself. Unfortunately LaTeX support hasn't been installed for this Wiki, so the matrices will have to remain as images. I also did [http://collective.valve-erc.com/index.php?doc=1038660504-05211700 an article] about how HL does visibility determination in-game, which might contain some useful stuff about the leaf/node stuff. --[[User:FWoodhouse|DeathWish]] 03:40, 5 Jul 2005 (PDT)
I described radiosity in [http://collective.valve-erc.com/index.php?doc=1046121871-81619100 an article] at the Collective. Feel free to port it across if I don't do it myself. Unfortunately LaTeX support hasn't been installed for this Wiki, so the matrices will have to remain as images. I also did [http://collective.valve-erc.com/index.php?doc=1038660504-05211700 an article] about how HL does visibility determination in-game, which might contain some useful stuff about the leaf/node stuff. --[[User:FWoodhouse|DeathWish]] 03:40, 5 Jul 2005 (PDT)
:That's impressive stuff, but are you sure it's still accurate? --[[user:TomEdwards|TomEdwards]] 04:45, 5 Jul 2005 (PDT)

Revision as of 04:45, 5 July 2005

The top of the page still needs to be edited. It still talks about HL.exe and the CSG stage.

Changed. --RabidMonkey 22:06, 30 Jun 2005 (PDT)

There should probably be something on how Source's current compile process is still based on ideas used in Quake.

I think this article could do with a lot of work - I'm wondering if the VBSP, VVIS articles etc. should remain descriptions on using the programs, whereas this article should describe the principles upon which they work. I've done a little tidying and linking, but it definitely needs a bit more. :-) Cargo Cult 10:46, 3 Jul 2005 (PDT)

I described radiosity in an article at the Collective. Feel free to port it across if I don't do it myself. Unfortunately LaTeX support hasn't been installed for this Wiki, so the matrices will have to remain as images. I also did an article about how HL does visibility determination in-game, which might contain some useful stuff about the leaf/node stuff. --DeathWish 03:40, 5 Jul 2005 (PDT)

That's impressive stuff, but are you sure it's still accurate? --TomEdwards 04:45, 5 Jul 2005 (PDT)