Talk:Creating a Material: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
[[Category:Modelling]][[Category:Textures]] | [[Category:Modelling]][[Category:Textures]] | ||
=={{HL2}} Multiple Skins on a Single Model== | =={{HL2}} Multiple Skins on a Single Model== | ||
Creating multiple skins under one model requires the $texturegroup definition in your .qc file following the body. | Creating multiple skins under one model requires the $texturegroup definition in your .qc file following the $body. | ||
'''It must follow the $body definition or else the .qc will simply not compile. | '''It must follow the $body definition or else the .qc will simply not compile. |
Revision as of 05:19, 5 July 2005
Multiple Skins on a Single Model
Creating multiple skins under one model requires the $texturegroup definition in your .qc file following the $body.
It must follow the $body definition or else the .qc will simply not compile.
$body studio "models/test/test.smd"
$texturegroup skinfamilies
{
{ "test1.vtf" }
{ "test2.vtf" }
}
Your textures can be named anything you wish as long as you've referenced them correctly in the .qc
This information was researched from the Valve Editing Resource Centre forums.