Talk:Creating a Material: Difference between revisions

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(Multiple Skins on a Single Model)
 
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[[Category:Modelling]][[Category:Textures]]  
[[Category:Modelling]][[Category:Textures]]  
==Multiple Skins on a Single Model==
==Multiple Skins on a Single Model {{HL2}}==
Creating multiple skins under one model requires the $texturegroup definition in your .qc file following the body.
Creating multiple skins under one model requires the $texturegroup definition in your .qc file following the body.



Revision as of 05:18, 5 July 2005

Multiple Skins on a Single Model Half-Life 2

Creating multiple skins under one model requires the $texturegroup definition in your .qc file following the body.

It must follow the $body definition or else the .qc will simply not compile.

$body studio "models/test/test.smd"

$texturegroup skinfamilies { { "test1.vtf" } { "test2.vtf" } }

Your textures can be named anything you wish as long as you've referenced them correctly in the .qc

This information was researched from the Valve Editing Resource Centre forums.