Playvol: Difference between revisions

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(Created page with "{{DISPLAYTITLE:playvol}} {{syntax|playvol <sound_name> <volume>}} Play a sound at a specified volume where "<code>sound_name</code>" is the specified sound with the path from...")
 
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{{DISPLAYTITLE:playvol}}
{{Console Command}}
{{syntax|playvol <sound_name> <volume>}}
{{syntax|playvol <sound_name> <volume>}}


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{{warning|If you trigger this command from a map in Hammer editor, never try to pass string parameters to a script function with this input. It will corrupt the VMF structure because of the nested quotation marks, which then must be removed manually with a text editor in order to recover your map.}}
{{warning|If you trigger this command from a map in Hammer editor, never try to pass string parameters to a script function with this input. It will corrupt the VMF structure because of the nested quotation marks, which then must be removed manually with a text editor in order to recover your map.}}
[[Category:Console Commands]]

Revision as of 16:55, 26 June 2023

Template:Console Command Syntax: playvol <sound_name> <volume>

Play a sound at a specified volume where "sound_name" is the specified sound with the path from <sound/> and where "volume" is between "0.0" and "1.0"

Example: playvol "common\stuck1.wav" "0.8" will play the sound "stuck1.wav" in the folder "sound/common/" at the volume of 0.8

Note.pngNote:If you omit the file extension, it will also works if the file is a .wav sound.
Warning.pngWarning:If you trigger this command from a map in Hammer editor, never try to pass string parameters to a script function with this input. It will corrupt the VMF structure because of the nested quotation marks, which then must be removed manually with a text editor in order to recover your map.