Model entity/Generic Keyvalues, Inputs and Outputs/Keyvalues: Difference between revisions
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Note:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history
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SirYodaJedi (talk | contribs) m (Submodels don't show up in hammer) |
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{{KV|new=1|hitboxset|string|src=BaseAnimating|[[Hitbox]] Set|nofgd=1|Sets the {{Ent|$hboxset}} to use.}} | {{KV|new=1|hitboxset|string|src=BaseAnimating|[[Hitbox]] Set|nofgd=1|Sets the {{Ent|$hboxset}} to use.}} | ||
{{KV|new=1|body or SetBodyGroup|int|src=BaseAnimating|Body Group|value=0|nofgd=1|Sets the the active {{Ent|$bodygroup}}.}} | {{KV|new=1|body or SetBodyGroup|int|src=BaseAnimating|Body Group|value=0|nofgd=1|Sets the the active submodel ({{Ent|$bodygroup}}).{{warning|Submodel changes do not appear in {{hammer|4}}, which may result in an inaccurate preview.}}}}<!-- `$bodygroup`s are referred to as Submodels in HLMV and HLAM --> | ||
{{KV|new=1|modelindex|short|src=BaseAnimating|Model Index|nofgd=1|Given the number index from dumping the <code>cl_precacheinfo modelprecache</code> table, sets entity model to the index. {{Warning|If an entity has animations that ''will be'' played, then the set model also must have its own sequences, else the game crashes.}}}} | {{KV|new=1|modelindex|short|src=BaseAnimating|Model Index|nofgd=1|Given the number index from dumping the <code>cl_precacheinfo modelprecache</code> table, sets entity model to the index. {{Warning|If an entity has animations that ''will be'' played, then the set model also must have its own sequences, else the game crashes.}}}} |
Revision as of 09:09, 25 June 2023



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Tests
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