Npc antlion: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (link-wikification)
m (→‎Inputs: targetdestination)
Line 44: Line 44:
: Burrow into the ground
: Burrow into the ground


* '''FightToPosition <string>'''
* '''FightToPosition <target_destination>'''
: Fight to position
: Fight to position



Revision as of 17:22, 6 April 2006

Template:Wrongtitle

Entity Description

Antlion - click to enlarge.

Antlions can burrow, jump, and fly. The player can command up to 4 antlions at a time, provided that the correct env_global variable is set and weapon_bugbait is equipped. Their most common role in level design is that of cannon fodder.

Note.pngNote:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.

Dedicated Console Variables

  • sk_antlion_health
<integer> An antlion's spawn health
  • sk_antlion_swipe_damage
<integer>
  • sk_antlion_jump_damage
<integer>

Keyvalues

  • startburrowed
<boolean> If you want your antlion to start under the ground and dig up when you want.
  • radius
<integer> Alert Radius - keep in mind that Antlions rely on sound, not sight.
  • eludedist
<integer> Distance until eluded - Only available when Burrow When Eluded is flagged"
  • ignorebugbait
<boolean> Useful for scripted sequences, in which player interference is undesirable.

Flags

  • 65536 : Burrow when eluded
  • 131072 : Use Ground Checks

Inputs

  • Unburrow
Unburrow from the ground
  • Burrow
Burrow into the ground
  • FightToPosition <target_destination>
Fight to position
  • EnableJump
Allow non-navigational jumping
  • DisableJump
Disallow non-navigational jumping
  • IgnoreBugbait
Ignore bugbait
  • HearBugbait
Hear bugbait

Outputs

  • OnReachedFightGoal
Fires when the antlion reaches his specified fight-to location

See Also