Template:Archived Page History/Half-Life SDK/en: Difference between revisions
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{{Table | {{Table | ||
| align = center | | align = center | ||
| caption = <div style="width:550px; border-radius:6px; overflow:hidden; user-select:none; margin:1em auto 0">[[File:HLSDK Logo Unofficial.png|550px|link=]]</div> | | caption = <div style="width:550px; border-radius:6px; overflow:hidden; user-select:none; margin:1em auto 0"> [[File:HLSDK Logo Unofficial.png|550px|link=]] </div> <p style="margin:10px 0 10px; font-size:14px"> '''[[Half-Life SDK/Installing and Launching Tools|Download and Installation]] · [[:Category:GoldSrc SDK FAQ|Frequently Asked Questions]] · [[Goldsrc SDK Release Notes|Release Notes]] '''</p> | ||
<p style="margin:10px 0 10px; font-size:14px">'''[[Half-Life SDK/Installing and Launching Tools|Download and Installation]] · [[:Category:GoldSrc SDK FAQ|Frequently Asked Questions]] · [[Goldsrc SDK Release Notes|Release Notes]]'''</p> | | {{tr | ||
| {{ | | {{td|radius=3px 0 0 0|align=center|font-size=14px|bgcolor=#303030|width=30%| '''[[:Category:GoldSrc Modding|Modding]]''' }} | ||
| {{ | {{td|radius=0 3px 0 0|align=center| Creating, organizing and releasing your [[GoldSrc|<span style=color:#E1E0DF>GoldSrc</span>]] project. }} | ||
{{ | |||
}} | }} | ||
{{ | {{tr | ||
| {{ | | {{td|radius=3px 0 0 0|align=center|font-size=14px|bgcolor=#303030|width=30%| '''[[/Level Design|Level Design]]''' }} | ||
{{ | {{td|radius=0 3px 0 0|align=center|text = [[Map (level design)|<span style=color:#E1E0DF>Maps</span>]] are the 3D worlds where everything comes together. }} | ||
}} | }} | ||
{{ | {{tr | ||
| {{ | | {{td|align=center|font-size=14px|bgcolor=#303030| '''[[/Programming|Programming]]''' }} | ||
{{ | {{td|align=center| text = A mod's C++ code defines the way its world and game rules behave. }} | ||
}} | }} | ||
{{ | {{tr | ||
| {{ | | {{td|align=center|font-size=14px|bgcolor=#303030| '''[[/Modeling|Modeling]]'''}} | ||
{{ | {{td|align=center| [[Model|<span style=color:#E1E0DF>Models</span>]] are the detailed 3D objects that appear in the game world. }} | ||
}} | }} | ||
{{ | {{tr <!--GoldSrc does NOT have a material system, unlike Source 1 and IdTech 3. Textures are instead called directly. Materials.txt is the equivalent of Source's $SurfaceProp.--> | ||
| {{ | | {{td|align=center|font-size=14px|bgcolor=#303030| '''[[/Textures|Textures]]''' }} | ||
{{ | {{td|align=center| [[Texture|<span style=color:#E1E0DF>Textures</span>]] are used to add additional 2-dimensional detail to a map or model. }} | ||
}} | }} | ||
{{ | {{tr | ||
| {{ | | {{td|align=center|font-size=14px|bgcolor=#303030| '''[[/Sounds|Sounds]]''' }} | ||
{{ | {{td|align=center| Quality [[Sound and Music|<span style=color:#E1E0DF>audio</span>]] adds a fourth dimension to your world. }} | ||
}} | }} | ||
{{ | {{tr <!--Quake 1-style particles are also possible, though rarely used--> | ||
| {{ | | {{td|align=center|font-size=14px|bgcolor=#303030| '''[[/Sprites|Sprites]]''' }} | ||
{{ | {{td|align=center|text = Effects like smoke, sparks, blood and fire are created with <span style=color:#E1E0DF>sprites</span>. }} | ||
}} | }} | ||
{{ | {{tr | ||
| {{ | | {{td|align=center|font-size=14px|bgcolor=#303030| '''[[/Tutorials|Tutorials]]''' }} | ||
{{ | {{td|align=center| Step-by-step guides on a variety of topics. }} | ||
}} | }} | ||
{{ | {{tr | ||
| {{ | | {{td|align=center|font-size=14px|bgcolor=#303030| '''[[/Technical|Technical]]''' }} | ||
{{ | {{td|align=center| In-depth discussion of [[GoldSrc|<span style=color:#E1E0DF>GoldSrc's</span>]] features. }} | ||
}} | }} | ||
{{ | {{tr | ||
| {{ | | {{td|align=center|font-size=14px|bgcolor=#303030| '''[[:Category:GoldSrc|Glossary]]''' }} | ||
{{ | {{td|align=center| text = Explanations for <span style=color:#E1E0DF>terms</span> you may encounter. }} | ||
}} | }} | ||
{{ | {{tr | ||
| {{ | | {{td|radius=3px 0 0 0|align=center|font-size=14px|bgcolor=#303030|width=30%| '''[[:Category:Official GoldSrc Tools|Official Tools]]''' }} | ||
{{ | {{td|radius=0 3px 0 0|align=center| Official tools made by [[Valve|<span style=color:#E1E0DF>Valve</span>]] for [[GoldSrc|<span style=color:#E1E0DF>GoldSrc</span>]] engine games. }} | ||
}} | }} | ||
{{ | {{tr | ||
| {{ | | {{td|radius=3px 0 0 0|align=center|font-size=14px|bgcolor=#303030|width=30%| '''[[:Category:Third Party GoldSrc Tools|Third-Party Tools]]''' }} | ||
{{ | {{td|radius=0 3px 0 0|align=center|text = Useful developer tools created by the <span style=color:#E1E0DF>community</span>. }} | ||
}} | }} | ||
}} | }} |
Revision as of 06:55, 15 June 2023
The Half-Life SDK is the set of tools needed to create content for GoldSrc. On 30th August 2013, the Half-Life SDK was finally added to Steam in the 'Tools' section. You can now create and compile Half-Life and other GoldSrc mods for Windows, macOS and Linux as a result of the SteamPipe updates.
Modding | Creating, organizing and releasing your GoldSrc project. |
Level Design | Maps are the 3D worlds where everything comes together. |
Programming | A mod's C++ code defines the way its world and game rules behave. |
Modeling | Models are the detailed 3D objects that appear in the game world. |
Textures | Textures are used to add additional 2-dimensional detail to a map or model. |
Sounds | Quality audio adds a fourth dimension to your world. |
Sprites | Effects like smoke, sparks, blood and fire are created with sprites. |
Tutorials | Step-by-step guides on a variety of topics. |
Technical | In-depth discussion of GoldSrc's features. |
Glossary | Explanations for terms you may encounter. |
Official Tools | Official tools made by Valve for GoldSrc engine games. |
Third-Party Tools | Useful developer tools created by the community. |