WinBSPC: Difference between revisions
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'''WinBSPC''' is a utility that can load HL1 bsp files and use their polygons to reconstruct geometry. Results vary depending on the geometry of the map. | '''WinBSPC''' is a utility that can load HL1 bsp files and use their polygons to reconstruct geometry. Results vary depending on the geometry of the map. | ||
Unlike other decompilers like [[BSP2MAP]], to create the map file WinBSPC makes one giant solid brush, and carves out the geometry it finds in the bsp. This is a weird way to do it, but very effective, producing near perfect results, not a bunch of 1 unit thick walls. | |||
This is of course if it even decompiles the map, this system fails quite often. | |||
[http://downloads.kingpinforever.com/utilities/mapping_tools/winbspc.v1.4.kingpin.update.zip.info.html Download WinBSPC] | [http://downloads.kingpinforever.com/utilities/mapping_tools/winbspc.v1.4.kingpin.update.zip.info.html Download WinBSPC] | ||
[[Category:Third Party Tools]] | [[Category:Third Party Tools]] | ||
Revision as of 13:03, 5 April 2006
WinBSPC is a utility that can load HL1 bsp files and use their polygons to reconstruct geometry. Results vary depending on the geometry of the map.
Unlike other decompilers like BSP2MAP, to create the map file WinBSPC makes one giant solid brush, and carves out the geometry it finds in the bsp. This is a weird way to do it, but very effective, producing near perfect results, not a bunch of 1 unit thick walls. This is of course if it even decompiles the map, this system fails quite often.