Mixing Game Content: Difference between revisions
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:It is not possible to mix game content (Use weapons/materials/models/maps from different [[Source]] games) if you wish to run the mod on all players’ machines that are running. This is because there is no guarantee that the person downloading your map has both installed the games that use your materials installed. | |||
:For example, you can not use the AK-47 Weapon in a [[Half-life 2]] singleplayer mod because there is no way of ensuring that the people who play your mod also have [[Counter-Strike: Source]] installed and fully updated. Players who lack both games' respective files would get an error, and be unable to play your mod. | |||
:It is not possible to mix game content (Use weapons/materials/models/maps from different Source games) if you wish to run on all players’ machines that are running. This is because there is no guarantee that the person downloading your map has both installed the games that use your materials installed. | {{TODO|State positive side of mounting a mod like CS:S}} | ||
:For example, you can not use the AK-47 Weapon in a Half-life | [[Category:Modding]] |
Revision as of 16:38, 4 April 2006
- It is not possible to mix game content (Use weapons/materials/models/maps from different Source games) if you wish to run the mod on all players’ machines that are running. This is because there is no guarantee that the person downloading your map has both installed the games that use your materials installed.
- For example, you can not use the AK-47 Weapon in a Half-life 2 singleplayer mod because there is no way of ensuring that the people who play your mod also have Counter-Strike: Source installed and fully updated. Players who lack both games' respective files would get an error, and be unable to play your mod.
Todo: State positive side of mounting a mod like CS:S