Mixing Game Content: Difference between revisions

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[[Category:Level Design FAQ]]
[[Category:Level Design FAQ]]
That is not possible if you wish to run on all player's machines that are running [[Half-Life 2: Deathmatch]]. This is because there is no guarantee that the person downloading your map has both installed [[Counter-Strike: Source]] and HL2DM installed. You are not required to have Counter-Strike: Source installed to run Half-Life 2: Deathmatch, for example. The reverse is also true. Therefore, a player running your map that didn't have CS:S installed would get an error because they didn't have the required model or material.
  It is not possible to mix game content (Use weapons/materials/models/maps from different Source games) if you wish to run on all players’ machines that are running. This is because there is no guarantee that the person downloading your map has both installed the games that use your materials installed.
  For example, you can not use the AK-47 Weapon in a Half-life single player mod because there is no way of ensuring that the people who play your mod for Half-Life 2 also have Counter-Strike: Source also installed and fully updated. Players who lack both Games' respective files would get an error, and be unable to play your mod.

Revision as of 14:43, 4 April 2006

  It is not possible to mix game content (Use weapons/materials/models/maps from different Source games) if you wish to run on all players’ machines that are running. This is because there is no guarantee that the person downloading your map has both installed the games that use your materials installed.
  For example, you can not use the AK-47 Weapon in a Half-life single player mod because there is no way of ensuring that the people who play your mod for Half-Life 2 also have Counter-Strike: Source also installed and fully updated. Players who lack both Games' respective files would get an error, and be unable to play your mod.