Env ar2explosion: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
|  (raw; needs cleanup) |  (cleaned up) | ||
| Line 1: | Line 1: | ||
| {{ | {{wrongtitle|title=env_ar2explosion}} | ||
| AR2 explosion visual effect.  | ==Entity Description== | ||
| AR2 explosion visual effect. Creates a big, volume-filling brown cloud, but does not cause damage or emit sound. | |||
| ==Availability== | |||
| {{in game|point}} {{game|HL2}} | |||
| {{in code|class=CEnvAR2Explosion|file=ar2_explosion.cpp}} | |||
| ==Keyvalues== | |||
| *{{kv targetname}} | |||
| *{{kv parentname}} | |||
| *'''material''' | |||
| :<material> The material to use for each particle in the explosion. | |||
| ==Inputs== | |||
| *{{i targetname}} | |||
| *{{i parentname}} | |||
| *'''Explode''' | |||
| :Make the explosion effect. | |||
| ==Outputs== | |||
| *{{o targetname}} | |||
| [[Category:Entities]] | |||
Revision as of 14:05, 7 October 2005
Entity Description
AR2 explosion visual effect. Creates a big, volume-filling brown cloud, but does not cause damage or emit sound.
Availability
Template:In game Template:Game Template:In code
Keyvalues
- <material> The material to use for each particle in the explosion.
Inputs
- Make the explosion effect.