Target cdaudio (GoldSrc): Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		 Note:The MP3 files loaded, and what number they are used as in this entity are hard-coded into the game, except in
Note:The MP3 files loaded, and what number they are used as in this entity are hard-coded into the game, except in  . Therefore, the filenames of custom mp3s must be very specific.
. Therefore, the filenames of custom mp3s must be very specific.
 Note:In early retail (WON) versions of the game, only CD Audio support was support. Later WON versions added undocumented MP3 playback which was used in the Steam release.
Note:In early retail (WON) versions of the game, only CD Audio support was support. Later WON versions added undocumented MP3 playback which was used in the Steam release.
 Note:Track 29 or gamestartup.mp3 will automatically play upon game launching into the main menu, and will loop and continue to play until another music track is called or a mulitplayer server is loaded.
Note:Track 29 or gamestartup.mp3 will automatically play upon game launching into the main menu, and will loop and continue to play until another music track is called or a mulitplayer server is loaded.
		
	
| SirYodaJedi (talk | contribs) m (.) | SirYodaJedi (talk | contribs)  m (→Keyvalues:  minor fix) | ||
| Line 74: | Line 74: | ||
| |- | |- | ||
| |} | |} | ||
| {{note|Track 29 or {{mono|gamestartup.mp3 | {{note|Track 29 or {{mono|gamestartup.mp3}} will automatically play upon game launching into the main menu, and will loop and continue to play until another music track is called or a mulitplayer server is loaded.}} | ||
| {{Hl1_kv_targetname}} | {{Hl1_kv_targetname}} | ||
Revision as of 13:56, 2 June 2023
Not to be confused with trigger_cdaudio.
Template:Entity It plays a specified track either on the CD or in the media folder when the player walks through this entity.
 Note:The MP3 files loaded, and what number they are used as in this entity are hard-coded into the game, except in
Note:The MP3 files loaded, and what number they are used as in this entity are hard-coded into the game, except in  . Therefore, the filenames of custom mp3s must be very specific.
. Therefore, the filenames of custom mp3s must be very specific. Note:In early retail (WON) versions of the game, only CD Audio support was support. Later WON versions added undocumented MP3 playback which was used in the Steam release.
Note:In early retail (WON) versions of the game, only CD Audio support was support. Later WON versions added undocumented MP3 playback which was used in the Steam release.Keyvalues
- TrackName ([todo internal name (i)])  <string> (only in  ) )
- The path of the MP3 track to play, relative to the base mod directory.
- Loop ([todo internal name (i)])  <choices> (only in  ) )
- Whether the track should loop. Default is "No".
- 0: No
- 1: Yes
 
 Confirm:Broken in current Steam release? Confirm:Broken in current Steam release?
- Value - MP3 file to play - 1 - <None> - 2 - Half-Life01.mp3 - 3 - Prospero01.mp3 - 4 - Half-Life12.mp3 - 5 - Half-Life07.mp3 - 6 - Half-Life10.mp3 - 7 - Suspense01.mp3 - 8 - Suspense03.mp3 - 9 - Half-Life09.mp3 - 10 - Half-Life02.mp3 - 11 - Half-Life13.mp3 - 12 - Half-Life04.mp3 - 13 - Half-Life15.mp3 - 14 - Half-Life14.mp3 - 15 - Half-Life16.mp3 - 16 - Suspense02.mp3 - 17 - Half-Life03.mp3 - 18 - Half-Life08.mp3 - 19 - Prospero02.mp3 - 20 - Half-Life05.mp3 - 21 - Prospero04.mp3 - 22 - Half-Life11.mp3 - 23 - Half-Life06.mp3 - 24 - Prospero03.mp3 - 25 - Half-Life17.mp3 - 26 - Prospero05.mp3 - 27 - Suspense05.mp3 - 28 - Suspense07.mp3 - 29 - gamestartup.mp3 
 Note:Track 29 or gamestartup.mp3 will automatically play upon game launching into the main menu, and will loop and continue to play until another music track is called or a mulitplayer server is loaded.
Note:Track 29 or gamestartup.mp3 will automatically play upon game launching into the main menu, and will loop and continue to play until another music track is called or a mulitplayer server is loaded.- Name (targetname) <string>
- The targetname that other entities refer to this entity by.