SPR: Difference between revisions
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{{code|.SPR}} is a file format used to store 2D [[Sprite|sprites]] in {{goldsrc|4}}. It is a modified version of the SPR format used by {{Quake|2}}, adding a dedicated color palette and additional translucency formats. | {{code|.SPR}} is a file format used to store 2D [[Sprite|sprites]] in {{goldsrc|4}}. It is a modified version of the SPR format used by {{Quake|2}}, adding a dedicated color palette and additional translucency formats. | ||
Revision as of 13:11, 1 June 2023
.SPR is a file format used to store 2D sprites in GoldSrc. It is a modified version of the SPR format used by
Quake, adding a dedicated color palette and additional translucency formats.
Limitations
Template:ModernWarning Template:ModernWarning Template:ModernBug
Image format types
Format | Explanation |
---|---|
Normal | Opaque image with no transparency |
Additive | Additive translucency; dark areas are more translucent than light areas |
IndexAlpha | Single-color with 8-bit translucency |
AlphaTest | Binary alpha-tested transparency; pixels using the last color in the palette will be transparent |
Orientation types
Orientation | Explaination |
---|---|
Parallel | Rotates to always face the camera |
Parallel Upright | Like parallel, but doesn't rotate around Z axis |
Oriented | Rotated in map editor to face a specific direction |
Parallel Oriented | Combination of parallel and oriented. |
Facing Upright | Like parallel upright, but rotated based on player origin, rather than camera. |