Pre-publication evaluation: Difference between revisions

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{{note|The following items are numbered to help you keep track of where you are in this process, not as an order for a specific procedure.}}
{{note|The following items are numbered to help you keep track of where you are in this process, not as an order for a specific procedure.}}
==Essentials==
==Essentials==
# Evaluate the mod under [[Steam 3rd Party Mod Support]].
# Read [[Steam 3rd Party Mod Support]].
# Evaluate the mod under [[Customizing Options: Keyboard]].
# Read [[Customizing Options: Keyboard]].
# Delete [[#Sedimentary Files|sedimentary files]]
# Delete [[#Excess Files|excess files]]
# Files required for each map are in their places.
# Files required for each map are in their places.
# Design a default MOTD, or Message of the Day, for the mod in <code>motd.txt</code>.
# Design a default MOTD, or Message of the Day, for the mod in <code>motd.txt</code>.
# A shared [[soundcache]] manifest is built.
# A shared [[soundcache]] manifest is built.
# Implementation for all functionalities desired to be in ''this'' release is completed.
# Implementation for all functionalities desired to be in ''this'' release is completed.
===Sedimentary Files===
===Excess Files===
If one of the following files or directories exist, deletion would make the mod's installation tidier.
If one of the following files or directories exist, deletion would make the mod's installation tidier.
# <code>demoheader.tmp</code>
# <code>demoheader.tmp</code>
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==Refining==
==Refining==
# Evaluate the mod's VGUI under [[VGUI2 Programming Best Practices]].
# Read [[VGUI2 Programming Best Practices]].
# Encrypt weapon scripts using [[vice]].
# Add documentation on mod-specific [[console command]]s and [[console variable]]s.
# Add documentation on mod-specific [[console command]]s and [[console variable]]s.
# Include an icon for the mod if desired in <code>resource\game.ico</code>.
# Include an icon for the mod if desired in <code>resource\game.ico</code>.
# Include the [[FGD]] for third-party mod mappers.
# Include the [[FGD]] for third-party mod mappers.
[[Category:Modding]]
[[Category:Modding]]

Revision as of 00:21, 1 April 2006

Note.pngNote:The following items are numbered to help you keep track of where you are in this process, not as an order for a specific procedure.

Essentials

  1. Read Steam 3rd Party Mod Support.
  2. Read Customizing Options: Keyboard.
  3. Delete excess files
  4. Files required for each map are in their places.
  5. Design a default MOTD, or Message of the Day, for the mod in motd.txt.
  6. A shared soundcache manifest is built.
  7. Implementation for all functionalities desired to be in this release is completed.

Excess Files

If one of the following files or directories exist, deletion would make the mod's installation tidier.

  1. demoheader.tmp
  2. stats.txt
  3. textwindow_temp.html
  4. cfg\banned_user.cfg
  5. cfg\banned_ip.cfg
  6. cfg\config.cfg
  7. scripts\kb_def.lst
  8. scripts\settings.scr
    This should be placed in the cfg folder.
  9. bin\client.pdb
  10. bin\server.pdb
  11. Possibly scene.cache and modelsounds.cache if a lower download size is desired.
    Note.pngNote:These files would require rebuilding by the client.
  12. maps/soundcache/*.cache (do not delete the .manifests)
    Note.pngNote:These files would require rebuilding by the client.
  13. SAVE directory
  14. screenshots directory
  15. reslists directory
  16. materials/maps directory
  17. DownloadLists directory
    Note.pngNote:These minor files would require rebuilding by the client.

Refining

  1. Read VGUI2 Programming Best Practices.
  2. Encrypt weapon scripts using vice.
  3. Add documentation on mod-specific console commands and console variables.
  4. Include an icon for the mod if desired in resource\game.ico.
  5. Include the FGD for third-party mod mappers.