WAV: Difference between revisions
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{{modernTip|'''<nowiki>Bitrate = Sample Rate * Bit Depth * Channel Count</nowiki>'''}} | {{modernTip|'''<nowiki>Bitrate = Sample Rate * Bit Depth * Channel Count</nowiki>'''}} | ||
{{modernTip|{{src|only|addtext={{src2}}}}} If lower file sizes are desired, [[MP3]] files can also be used in some situations.}} | |||
== External links == | == External links == |
Revision as of 21:02, 18 May 2023
Waveform Audio File Format is an audio format with a .wav file extension, used by all of Valve's engines. It is required for lipsynced dialogue and looped sounds without a custom audio backend.
GoldSrc supports uncompressed 8-bit or 16-bit PCM, although lip-synched audio must be 8-bit. It supports sample rates of 11025 Hz or 22050 Hz; other sample rates can sometimes be used, but they will be resampled to 22050 Hz before playback.
Source supports uncompressed 8-bit and 16-bit PCM, as well as compressed 4-bit Microsoft ADPCM. It supports sample rates at 11025 Hz, 22050 Hz, and 44100 Hz; files at other sample rates, such as 32000 Hz, will not play.
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Bit rates
WAV files have a consistent bitrate depending upon their sample rate, bit depth, and channel count. The following is a table with the bitrates of mono WAV files; double the values below for stereo WAV files.