WAV: Difference between revisions

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(surround sound and source 2)
m (why someone would end up with a BWF WAV instead of a regular WAV)
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{{src|4}} supports uncompressed 8-bit and 16-bit PCM, as well as compressed 4-bit Microsoft ADPCM. It supports sample rates at 11025 Hz, 22050 Hz, and 44100 Hz; files at other sample rates, such as 32000 Hz, will not play.
{{src|4}} supports uncompressed 8-bit and 16-bit PCM, as well as compressed 4-bit Microsoft ADPCM. It supports sample rates at 11025 Hz, 22050 Hz, and 44100 Hz; files at other sample rates, such as 32000 Hz, will not play.


{{modernBug|Files using the extended [[Wikipedia:Broadcast Wave Format|Broadcast Wave Format (BWF)]] have weird behavior in Source, and should be converted to regular WAV using FFMpeg or Audacity before use in-game.}}
{{modernBug|Files using the extended [[Wikipedia:Broadcast Wave Format|Broadcast Wave Format (BWF)]] have weird behavior in Source, and should be converted to regular WAV using FFMpeg or Audacity before use in-game. Some audio editors export as BWF automatically, such as Pro Tools and Logic Pro, and do not provide an option to export a standard WAV.}}
{{modernWarning|Although the WAV format specifications permit up to 32 channels in a single file, and {{src}} supports surround sound, {{src}} does '''''not''''' support WAV files with more than 2 channels!}}
{{modernWarning|Although the WAV format specifications permit up to 32 channels in a single file, and {{src}} supports surround sound, {{src}} does '''''not''''' support WAV files with more than 2 channels!}}
{{ModernTodo|What about {{src2|4}}?}}
{{ModernTodo|What about {{src2|4}}?}}

Revision as of 11:37, 17 May 2023

Waveform Audio File Format is an audio format with a .wav file extension, used by all of Valve's engines. It is required for lipsynced dialogue and looped sounds without a custom audio backend.

GoldSrc GoldSrc supports uncompressed 8-bit or 16-bit PCM, although lip-synched audio must be 8-bit. It supports sample rates of 11025 Hz or 22050 Hz; other sample rates can sometimes be used, but they will be resampled to 22050 Hz before playback.

Source Source supports uncompressed 8-bit and 16-bit PCM, as well as compressed 4-bit Microsoft ADPCM. It supports sample rates at 11025 Hz, 22050 Hz, and 44100 Hz; files at other sample rates, such as 32000 Hz, will not play.

Template:ModernBug Template:ModernWarning Template:ModernTodo

Bit rates

WAV files have a consistent bitrate depending upon their sample rate, bit depth, and channel count. The following is a table with the bitrates of mono WAV files; double the values below for stereo WAV files.

Sample Rate 16-bit PCM 8-bit PCM 4-bit ADPCM Quality
11025 Hz 176.4 kbps 88.2 kbps 44.1 kbps Used by most Half-Life sound effects
22050 Hz 352.8 kbps 176.4 kbps 88.2 kbps Max sample rate of GoldSrc sound effects
44100 Hz 705.6 kbps 352.8 kbps 176.4 kbps CD quality

Template:ModernTip

External links