Npc bullseye: Difference between revisions
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Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
Createdbyx (talk | contribs) m (fixed spelling mistake) |
m (→Entity Description: was not a spelling mistake) |
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{{wrongtitle|title=npc_bullseye}} | {{wrongtitle|title=npc_bullseye}} | ||
==Entity Description== | ==Entity Description== | ||
Bullseyes act as targets for other [[NPC]]s to attack a non-NPC object. In order to get an NPC to attack the location of a bullseye, use an [[ai_relationship]] to make the attacking NPC | Bullseyes act as targets for other [[NPC]]s to attack a non-NPC object. In order to get an NPC to attack the location of a bullseye, use an [[ai_relationship]] to make the attacking NPC hate the bullseye. | ||
{{npcnote}} | {{npcnote}} |
Revision as of 19:21, 17 September 2005
Entity Description
Bullseyes act as targets for other NPCs to attack a non-NPC object. In order to get an NPC to attack the location of a bullseye, use an ai_relationship to make the attacking NPC hate the bullseye.

Keyvalues
- health
- <Integer> Unlike other NPCs level designers are allowed to set the health on bullseyes
Flags
- 65536 : Not Solid
- 131072 : Take No Damage
- 262144 : Enemy Damage Only
- 524288 : Bleed
- 1048576 : Perfect Accuracy — an NPC attacking the bullseye will do so with perfect accuracy
Inputs
Outputs
- OnTargeted
- Fires when targeted
- OnReleased
- Fires when no longer targeted