Ai relationship: Difference between revisions

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m (→‎Keyvalues: pulled choice numbers from FGD)
Line 12: Line 12:
* '''disposition'''
* '''disposition'''
:<choices> Choose the way the Subject(s) should feel about the target(s)
:<choices> Choose the way the Subject(s) should feel about the target(s)
{|
:{|
! Literal Value || Description
! Literal Value || Description
|-
|-
| ? || Hate
| 1 || Hate
|-
|-
| ? || Fear
| 2 || Fear
|-
|-
| ? || Like
| 3 || Like
|-
|-
| ? || Neutral
| 4 || Neutral
|}
|}
* '''radius'''
* '''radius'''

Revision as of 06:35, 6 October 2005

Template:Wrongtitle

Entity Description

Sets relationships between groups of NPCs in the AI.

Keyvalues

<target_name_or_class> This is the NPC(s) whose disposition will change.
  • target
<target_name_or_class> This is the NPC(s) about whom the Subject(s) will change their disposition.
  • disposition
<choices> Choose the way the Subject(s) should feel about the target(s)
Literal Value Description
1 Hate
2 Fear
3 Like
4 Neutral
  • radius
<float> Radius for subject
  • rank
<integer> How much the Subject(s) should Like/Hate/Fear the target(s). Higher priority = stronger feeling.
  • StartActive
<boolean>
  • Reciprocal
<boolean> Set this to have the new relationship mirrored by target

Inputs

  • ApplyRelationship
Apply relationship changes
  • RevertRelationship
Revert relationship changes

Outputs

Notes

The relationship can refer to the player as !player (singleplayer) or any client as player (singleplayer or multiplayer).

See also