Valve Developer Community:Community portal: Difference between revisions

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* [http://forum.moddb.com/thread/4386/ Game Design Theory] - Interesting for art directors, team leaders
* [http://forum.moddb.com/thread/4386/ Game Design Theory] - Interesting for art directors, team leaders
* [http://www.gamasutra.com/features/19991210/birdwell_pfv.htm Ken Birdwell's Gamasutra article] - The Cabal: Valve’s Design Process For Creating Half-Life (registration required)
* [http://www.gamasutra.com/features/19991210/birdwell_pfv.htm Ken Birdwell's Gamasutra article] - The Cabal: Valve’s Design Process For Creating Half-Life (registration required)


==Modifications==
==Modifications==

Revision as of 21:57, 2 July 2005

Welcome to the Valve Developer Community! From here on in you can forget Valve - every page you see with an edit tab, including this one, is likely written or at least altered by someone in the community (though Valve staff are sometimes among them). If you want to do the same, go right ahead! Otherwise, take a look at the Categories or run a seach to find what you want.

Recommended sites

This is a list of alternate resource sites for Source games in alphabetical order. It is by no means complete but please, if you add to it keep to decent sites and do not link to simple map download databases.

Cross-purpose and general

  • Half-Life @ TOZCentral.net - Add your Media, Mods, Bots, Maps and Tutorials for Half-Life and Half-Life 2
  • HL2 Mod Central - General tutorials
  • HL2World.com - Half Life 2 Knowledge Base
  • Interlopers.net - News and general resources
  • Leak-Free - Among the most comprehensive listings of all Hammer 4 errors you might get, and tips to solve them.
  • Mapcore - A great place to get mapping, modelling and texture help from industry pros.
  • Mod Database - Free listings of mods for almost every moddable game. A great database full of tons of information on mods that are out there.
  • Nem's Tools - Several useful Source tools including GCFScape
  • The Snarkpit - Mapping and modelling community site
  • Sourceblog - General tutorials (Many on Texturing/Skinning)
  • SourceWiki - Unofficial and older Source Wiki
  • VERC - The Valve Editing Resource Collective. This site's predecessor, which offers primarily HL1 resources (Official)
  • Wavelength - One of the original sources of HL1 editing material, now steadily servicing HL2
  • Wunderboy.org - Several useful Source tools including VTFTool

Programming

  • Hl2 Coding - Has some good hl2 related coding tutorials and has great fourms for coders to chat.

Mapping

Modelling

Resources

Content for your project.

Other

Other pages that may be of interest.

Modifications

ModDB Mod List