Valve Project Creator: Difference between revisions

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The [[Valve Project Creator]] generates project and makefiles for the Source SDK.
{{MultiPage}}
 
For more information about building the Source SDK, see [[Source SDK 2013]]. To learn more about editing VPC scripts, visit [[Editing VPC scripts]].
 
===How to use===
Valve Project Creator is a command-line tool, so you'll have to use the command-prompt window.
 
An example for a command using the command prompt:
<pre>
C:\Users\someguy\Desktop\source-sdk-2013\mp\src\devtools\bin>vpc /h
</pre>
 
This will print out the help information seen below.
 
Another example:
 
<pre>
C:\Users\someguy\Desktop\source-sdk-2013\mp\src\devtools\bin>vpc +shaders /hl2mp
</pre>
 
This command will create the project file(s) for the <code>shaders</code> project group for the Source 2013 Multiplayer branch.
 
===VPC Help Information===
VPC - Valve Project Creator For Visual Studio, Xbox 360, PlayStation 3, Xcode and Make (Build: Aug 27 2014 12:55:48)
(C) Copyright 1996-2010, Valve Corporation, All rights reserved.
Source Path: D:\Games\Steam\SteamApps\sourcemods\assets\code-2013
Target Platform: win32
Generating for Visual Studio 2013.
usage: vpc [options] <+/-/*project or group>
Examples:
  Single .vcproj generation:
    vpc +client /hl2    <-- Creates a Win32 .vcproj for the HL2 client.
    vpc +shaderapi /x360 <-- Creates a Xbox360 .vcproj for the shaderapi.
  Multiple .vcproj generation - Multiple Projects for Games and Platforms:
    vpc +client /hl2 /tf          <-- Creates ALL the Win32 .vcprojs for the HL2 and TF client.
    vpc +gamedlls /allgames        <-- Creates ALL the Win32 .vcprojs for client and server for all GAMES.
    vpc +tools -tier0 /win32 /x360 <-- Creates ALL the Win32 and Xbox360 .vcprojs for the tool projects but not the tier0 project.
  Use +/- to add or remove projects or groups.
  Use *  to add a project and all projects that depend on it.
  Use @  to add a project and all projects that it depends on.
  Use /h spew final target build set only (no .vcproj created).
  Further details can be found on Valve Internal Wiki on VPC.
--- OPTIONS ---
[/q]:          Quiet mode (quiet mode is automatically on if the VPC_QUIET environment variable is set)
[/v]:          Verbose
[/f]:          Force generate .vcproj, otherwise use crc checks
[/dp]:        Decorate project names with platform
[/testmode]:  Override output .vcproj file to be named 'test.vcproj'
[/srcctl]:    Enable source control integration
[/2013]:      Generate projects and solutions for Visual Studio 2013 [default]
[/2012]:      Generate projects and solutions for Visual Studio 2012
[/2010]:      Generate projects and solutions for Visual Studio 2010
[/2005]:      Generate projects and solutions for Visual Studio 2005
[/nounity]:    Disable unity file generation
--- Help ---
[/h]:          Help
[/?]:          Help
[/platforms]:  Spew Platforms
[/games]:      Spew Games
[/projects]:  Spew Projects
[/groups]:    Spew Groups
[/properties]: Spew VS2005 Properties
--- Conditionals ---
[/profile]:    Set Reserved $PROFILE=1
[/retail]:    Set Reserved $RETAIL=1
[/callcap]:    Set Reserved $CALLCAP=1
[/fastcap]:    Set Reserved $FASTCAP=1
[/nofpo]:      Set Reserved $NOFPO=1
[/lv]:        Set Reserved $LV=1
[/demo]:      Set Reserved $DEMO=1
[/no_steam]:  Set Reserved $NO_STEAM=1
[/qtdebug]:    Set Reserved $QTDEBUG=1
[/no_ceg]:    Set Reserved $NO_CEG=1
[/upload_ceg]: Set Reserved $UPLOAD_CEG=1
--- Other ---
[/mksln]:      <.sln filename> - make a solution file
[/p4sln]:      <.sln filename> <changelists...> - make a solution file based on
                the changelist. Changelists can be specific numbers, 0 or "default"
                for the default changelist, or "all" for all active changelists.
[/nop4add]:    Don't automatically add project files to Perforce
[/slnitems]:  <filename> - adds all files listed in <filename> to generated
                solutions
[/showdeps]:  Show an example dependency chain for each project that depends
                on your p4 change list(s).  Use with /p4sln.
[/checkfiles]: Check for the existence of files in $file commands. For debugging vpc files.
                Only works if the currrent directory is the project directory.
[/define:xxx]: Enable a custom conditional $XXX to use for quick testing in VPC files.


[[Category:Source SDK FAQ]]
[[Category:Source SDK FAQ]]
[[Category:Modding]]
[[Category:Modding]]

Revision as of 23:59, 6 May 2023

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