Env soundscape: Difference between revisions
		
		
		
		
		
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* [[Soundscapes]] - describes how to define new soundscapes and has more information on the use of this entity.  | * [[Soundscapes]] - describes how to define new soundscapes and has more information on the use of this entity.  | ||
* [[  | * [[List of CSS Soundscapes]] - a list of soundscapes available for Counter-Strike: Source.  | ||
* [[  | * [[List of HL2 Soundscapes]] - a list of soundscapes available for Half-Life 2.  | ||
* [[ambient_generic]] - an entity used for playing individual sounds at specific locations, usually intentionally triggered.  | * [[ambient_generic]] - an entity used for playing individual sounds at specific locations, usually intentionally triggered.  | ||
[[Category:Entities]]  | [[Category:Entities]]  | ||
Revision as of 09:12, 2 August 2005
Entity Description
An entity to control sound in an area. The active soundscape at any time is the last one that had line-of-sight to the player, and was within the radius.
Keyvalues
- <integer> If set to -1, then the player can hear the soundscape as long as he can see it (regardless of distance to it).
 
- soundscape
 
- <string> The name of the soundscape to use. Corresponds to an entry in the soundscapes*.txt file in the scripts directory.
 
- Nothing
 - Automatic
 - Automatic_Dialog
 - GenericIndoor
 - GenericOutdoor
 
Positions
- Sound positions that will be referenced inside the soundscape text file. Usually used to position a set of sounds within the world.
 
- position0
- <target_destination> Sound Position 0
 
 - position1
- <target_destination> Sound Position 1
 
 - position2
- <target_destination> Sound Position 2
 
 - position3
- <target_destination> Sound Position 3
 
 - position4
- <target_destination> Sound Position 4
 
 - position5
- <target_destination> Sound Position 5
 
 - position6
- <target_destination> Sound Position 6
 
 - position7
- <target_destination> Sound Position 7
 
 
Inputs
- ToggleEnabled
 
- Toggle the soundscape enabled state.
 
Outputs
- Template:O targetname
 - OnPlay
 
- Fired when this soundscape becomes the active one.
 
See Also
- Soundscapes - describes how to define new soundscapes and has more information on the use of this entity.
 - List of CSS Soundscapes - a list of soundscapes available for Counter-Strike: Source.
 - List of HL2 Soundscapes - a list of soundscapes available for Half-Life 2.
 - ambient_generic - an entity used for playing individual sounds at specific locations, usually intentionally triggered.