MAX MAP BRUSHSIDES: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
m (Possibly needs clearing up.)
Line 1: Line 1:
MAX_MAP_BRUSHSIDES occurs when your map exceeds the vbsp compiler's maximum defined brush amount.
MAX_MAP_BRUSHSIDES occurs when your map exceeds the VBSP 19 maximum defined brush amount.


The current limit is 65536, this is due to the bsp v.19 format using integers to allocate number of brushsides. There is no fix for this without altering the BSP format and possibly breaking compatibility.
The current limit is 65536, this is due to the VBSP 19 format using integers to allocate number of brushsides. There is no fix for this without altering the BSP format and possibly breaking compatibility.
 
Perhaps in the future valve will release VBSP 20 with more allowable brushsides.
 
[[category:Level_Design]]

Revision as of 17:53, 17 August 2005

MAX_MAP_BRUSHSIDES occurs when your map exceeds the VBSP 19 maximum defined brush amount.

The current limit is 65536, this is due to the VBSP 19 format using integers to allocate number of brushsides. There is no fix for this without altering the BSP format and possibly breaking compatibility.

Perhaps in the future valve will release VBSP 20 with more allowable brushsides.