Talk:Ham and jam: Difference between revisions
		
		
		
		
		
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TomEdwards (talk | contribs) No edit summary  | 
				Gingerlord (talk | contribs)  No edit summary  | 
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:The fog is there so the engines not drawing a few kilometers of playable map :P --[[user:gingerlord|gingerlord]] 11:38, 24 Mar 2006 (GMT)  | :The fog is there so the engines not drawing a few kilometers of playable map :P --[[user:gingerlord|gingerlord]] 11:38, 24 Mar 2006 (GMT)  | ||
::You can recreate a low-poly version of the map as a 3D skybox and fade out to it at a certain distance. That's what I'm talking about. --[[user:TomEdwards|TomEdwards]] 03:43, 24 Mar 2006 (PST)  | ::You can recreate a low-poly version of the map as a 3D skybox and fade out to it at a certain distance. That's what I'm talking about. --[[user:TomEdwards|TomEdwards]] 03:43, 24 Mar 2006 (PST)  | ||
:::Interesting, got a link or some images on that technique.--[[user:gingerlord|gingerlord]] 12:11, 24 Mar 2006 (GMT)  | |||
Revision as of 04:12, 24 March 2006
Gorgeous maps, shame about the fog. Have you guys thought about the 3D skybox trick to simluate longer draw distances? --TomEdwards 00:43, 24 Mar 2006 (PST)
- The fog is there so the engines not drawing a few kilometers of playable map :P --gingerlord 11:38, 24 Mar 2006 (GMT)
- You can recreate a low-poly version of the map as a 3D skybox and fade out to it at a certain distance. That's what I'm talking about. --TomEdwards 03:43, 24 Mar 2006 (PST)
- Interesting, got a link or some images on that technique.--gingerlord 12:11, 24 Mar 2006 (GMT)
 
 
 - You can recreate a low-poly version of the map as a 3D skybox and fade out to it at a certain distance. That's what I'm talking about. --TomEdwards 03:43, 24 Mar 2006 (PST)