Battle Grounds 2: Difference between revisions
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* physically simulated bullets | * physically simulated bullets | ||
* big interactive maps | * big interactive maps | ||
==Media== | ==Media== | ||
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[[Image:bg_koth4.jpg|thumb|left]] | [[Image:bg_koth4.jpg|thumb|left]] | ||
[[Image:bg2_014_02.jpg|thumb|left]]<br clear="left" /> | [[Image:bg2_014_02.jpg|thumb|left]]<br clear="left" /> | ||
==History== | ==History== | ||
Battle Grounds 1 has been around and successful for more than 5 years now. This sequel gives us the chance to reconsider and refine everything we did so far from scratch and therefore takes it to the next level of gameplay. | Battle Grounds 1 has been around and successful for more than 5 years now. This sequel gives us the chance to reconsider and refine everything we did so far from scratch and therefore takes it to the next level of gameplay. | ||
==Team== | ==Team== | ||
[http://www.bgmod.com/index.php?include=team Official Team List] | [http://www.bgmod.com/index.php?include=team Official Team List] | ||
==Help Wanted== | ==Help Wanted== | ||
[http://www.bgmod.com/index.php?include=jobs Official Open Positions] | [http://www.bgmod.com/index.php?include=jobs Official Open Positions] | ||
==Other info== | ==Other info== |
Revision as of 21:07, 9 March 2006
Overview
The Battle Grounds 2 - The Source engine based sequel to the only real revolutionary war mod.
Again in a revolutionary war environment you and your teammates have to act together strategically to fight the enemy team in much bigger landscapes and more dense atmosphere. The Royal British Army is unboarding from big ships trying to maintain control of the rebeling colonies.
Battle Grounds 2 uses Half-Life 2: Deathmatch for some content, so you'll need it installed in order to play.
Features
- different classes and stats
- lots of muskets, rifles, swords and hand-to-hand weapons
- physically simulated bullets
- big interactive maps
Media
History
Battle Grounds 1 has been around and successful for more than 5 years now. This sequel gives us the chance to reconsider and refine everything we did so far from scratch and therefore takes it to the next level of gameplay.