Template:Table: Difference between revisions
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| {{Table|td|Cell 1}} {{Table|td|Cell 2}} {{Table|td|Cell 3}} | | {{Table|td|radius=0 0 0 8px|Cell 1}} {{Table|td|Cell 2}} {{Table|td|radius=0 0 8px 0|Cell 3}} | ||
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Revision as of 04:23, 20 February 2023
Modding | Creating, organizing and releasing your Source project. |
Level Design | Maps are the 3D worlds where everything comes together. |
Programming | A mod's C++ code defines the way its world and game rules behave. |
Scripting | Scripting can be used for adding new functionality or logic to entities. |
Modeling | Models are the detailed 3D objects that appear in the game world. |
Materials | Textures and shaders are combined in Source to create materials. |
Sounds | Quality audio adds a fourth dimension to your world. |
Particles | Effects like smoke, sparks, blood and fire are created with particles. |
Artificial Intelligence | AI controls the behavior of all but the simplest of NPC actions. |
Choreography | Direct your digital actors' performances with choreographed scenes. |
Filmmaker | Create movies inside the Source Engine. |
Tutorials | Step-by-step guides on a variety of topics. |
Technical | In-depth discussion of Source's features. |
Glossary | Explanations for terms you may encounter. |
Official Tools | Official tools made by Valve for their games. |
Third-Party Tools | Useful developer tools created by the community. |
I/O System | The I/O system is the backbone of most levels in Source-based games/mods. |
Header 1 | Header 2 | Header 3 |
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Cell 1 | Cell 2 | Cell 3 |