Template:Table: Difference between revisions
Jump to navigation
Jump to search
m (Replaced content with "{{Delete|The work will not be completed.}}") Tag: Replaced |
(Super raw version) |
||
Line 1: | Line 1: | ||
{{ | <onlyinclude><!-- | ||
-->{{#switch:{{{1|}}}|start=<table cellpadding="{{{cellpadding|4px}}}" style="width:{{{width|auto}}}; background:#202020; border:2px solid #525252; border-radius:12px;">}}<!-- | |||
-->{{#switch:{{{1|}}}|start|end= | |||
|{{#if:{{{caption|}}} | |||
|<caption>{{{caption|}}}</caption> | |||
|{{#if:{{{header|}}} | |||
|<tr><!-- | |||
-->{{#if:{{{1|}}}|<th style="text-align:{{{align|left}}}">{{{1|}}}</th>|}}<!-- | |||
-->{{#if:{{{2|}}}|<th style="text-align:{{{align|left}}}">{{{2|}}}</th>|}}<!-- | |||
-->{{#if:{{{3|}}}|<th style="text-align:{{{align|left}}}">{{{3|}}}</th>|}}<!-- | |||
-->{{#if:{{{4|}}}|<th style="text-align:{{{align|left}}}">{{{4|}}}</th>|}}<!-- | |||
-->{{#if:{{{5|}}}|<th style="text-align:{{{align|left}}}">{{{5|}}}</th>|}}<!-- | |||
-->{{#if:{{{6|}}}|<th style="text-align:{{{align|left}}}">{{{6|}}}</th>|}}<!-- | |||
-->{{#if:{{{7|}}}|<th style="text-align:{{{align|left}}}">{{{7|}}}</th>|}}<!-- | |||
-->{{#if:{{{8|}}}|<th style="text-align:{{{align|left}}}">{{{8|}}}</th>|}} | |||
</tr> | |||
|<tr bgcolor="#3A3A3A"><!-- | |||
-->{{#if:{{{1|}}}|<td style="border-radius:{{{cellradius|0}}}; background-color:#303030; font-size:14px; text-align:{{{align|left}}};">{{{1|}}}</td>|}}<!-- | |||
-->{{#if:{{{2|}}}|<td style="border-radius:{{{cellradius|0}}}; text-align:{{{align|left}}}">{{{2|}}}</td>|}}<!-- | |||
-->{{#if:{{{3|}}}|<td style="border-radius:{{{cellradius|0}}}; text-align:{{{align|left}}}">{{{3|}}}</td>|}}<!-- | |||
-->{{#if:{{{4|}}}|<td style="border-radius:{{{cellradius|0}}}; text-align:{{{align|left}}}">{{{4|}}}</td>|}}<!-- | |||
-->{{#if:{{{5|}}}|<td style="border-radius:{{{cellradius|0}}}; text-align:{{{align|left}}}">{{{5|}}}</td>|}}<!-- | |||
-->{{#if:{{{6|}}}|<td style="border-radius:{{{cellradius|0}}}; text-align:{{{align|left}}}">{{{6|}}}</td>|}}<!-- | |||
-->{{#if:{{{7|}}}|<td style="border-radius:{{{cellradius|0}}}; text-align:{{{align|left}}}">{{{7|}}}</td>|}}<!-- | |||
-->{{#if:{{{8|}}}|<td style="border-radius:{{{cellradius|0}}}; text-align:{{{align|left}}}">{{{8|}}}</td>|}}<!-- | |||
--></tr><!-- | |||
-->}}<!-- | |||
-->|}}<!-- | |||
-->}}<!-- | |||
-->{{#switch:{{{1|}}}|end=</table>}}<!-- | |||
--></onlyinclude> | |||
<center> | |||
{{Table | |||
| start | |||
| width = 800px | |||
}} | |||
{{Table | |||
| caption = [[File:Source-logo.png|400px|link=|Source Engine]] | |||
<p style="margin:10px 0 10px;font-size:14px;">'''[[SDK Installation|Download and Installation]] · [[:Category:Source SDK FAQ|Frequently Asked Questions]] · [[Source SDK Release Notes|Release Notes]]'''</p> | |||
}} | |||
{{Table | |||
| align = center | |||
| cellradius = 8px 8px 0 0 | |||
| '''[[:Category:Modding|Modding]]''' | |||
| Creating, organizing and releasing your [[Source|<span style=color:#E1E0DF>Source</span>]] project. | |||
}} | |||
{{Table | |||
| align = center | |||
| '''[[:Category:Level Design|Level Design]]''' | |||
| [[Map (level design)|<span style=color:#E1E0DF>Maps</span>]] are the 3D worlds where everything comes together. | |||
}} | |||
{{Table | |||
| align = center | |||
| '''[[:Category:Programming|Programming]]''' | |||
| 2 = A mod's C++ <span style=color:#E1E0DF>code</span> defines the way its world and game rules behave. | |||
}} | |||
{{Table | |||
| align = center | |||
| '''[[:Category:Scripting|Scripting]]''' | |||
| Scripting can be used for adding new functionality or logic to [[Entity|<span style=color:#E1E0DF>entities</span>]]. | |||
}} | |||
{{Table | |||
| align = center | |||
| '''[[:Category:Modeling|Modeling]]''' | |||
| [[Model|<span style=color:#E1E0DF>Models</span>]] are the detailed 3D objects that appear in the game world. | |||
}} | |||
{{Table | |||
| align = center | |||
| '''[[:Category:Material System|Materials]]''' | |||
| [[Texture|<span style=color:#E1E0DF>Textures</span>]] and [[Shader|<span style=color:#E1E0DF>shaders</span>]] are combined in Source to create [[Material|<span style=color:#E1E0DF>materials</span>]]. | |||
}} | |||
{{Table | |||
| align = center | |||
| '''[[:Category:Sound System|Sounds]]''' | |||
| Quality [[Sound and Music|<span style=color:#E1E0DF>audio</span>]] adds a fourth dimension to your world. | |||
}} | |||
{{Table | |||
| align = center | |||
| '''[[:Category:Particle_System|Particles]]''' | |||
| Effects like smoke, sparks, blood and fire are created with [[Particle System Overview|<span style=color:#E1E0DF>particles</span>]]. | |||
}} | |||
{{Table | |||
| align = center | |||
| '''[[:Category:AI|Artificial Intelligence]]''' | |||
| AI controls the behavior of all but the simplest of [[NPC|<span style=color:#E1E0DF>NPC</span>]] actions. | |||
}} | |||
{{Table | |||
| align = center | |||
| '''[[:Category:Choreography|Choreography]]''' | |||
| Direct your digital actors' performances with [[Choreography creation|<span style=color:#E1E0DF>choreographed scenes</span>]]. | |||
}} | |||
{{Table | |||
| align = center | |||
| '''[[:Category:Source_Filmmaker|Filmmaker]]''' | |||
| Create movies inside the [[Source|<span style=color:#E1E0DF>Source Engine</span>]]. | |||
}} | |||
{{Table | |||
| align = center | |||
| '''[[:Category:Tutorials|Tutorials]]''' | |||
| Step-by-step guides on a variety of topics. | |||
}} | |||
{{Table | |||
| align = center | |||
| '''[[:Category:Technical|Technical]]''' | |||
| In-depth discussion of [[Source|<span style=color:#E1E0DF>Source's</span>]] features. | |||
}} | |||
{{Table | |||
| align = center | |||
| '''[[:Category:Glossary|Glossary]]''' | |||
| 2 = Explanations for <span style=color:#E1E0DF>terms</span> you may encounter. | |||
}} | |||
{{Table | |||
| align = center | |||
| '''[[:Category:Official Tools|Official Tools]]''' | |||
| Official tools made by [[Valve|<span style=color:#E1E0DF>Valve</span>]] for their games. | |||
}} | |||
{{Table | |||
| align = center | |||
| '''[[:Category:Third Party Tools|Third-Party Tools]]''' | |||
| 2 = Useful developer tools created by the <span style=color:#E1E0DF>community</span> | |||
}} | |||
{{Table | |||
| align = center | |||
| cellradius = 0 0 8px 8px | |||
| '''[[:Category:IO System|I/O System]]''' | |||
| The [[Inputs and Outputs|<span style=color:#E1E0DF>I/O system</span>]] is the backbone of most levels in Source-based games/mods. | |||
}} | |||
{{Table|end}} | |||
{{Table|start}} | |||
{{Table | |||
| header = 1 | |||
| Hello, World! | |||
| Hello, World! | |||
}} | |||
{{Table | |||
| Hello, World! | |||
| Hello, World! | |||
}} | |||
{{Table | |||
| Hello, World! | |||
| Hello, World! | |||
}} | |||
{{Table|end}} | |||
</center> |
Revision as of 15:47, 14 February 2023
Modding | Creating, organizing and releasing your Source project. |
Level Design | Maps are the 3D worlds where everything comes together. |
Programming | A mod's C++ code defines the way its world and game rules behave. |
Scripting | Scripting can be used for adding new functionality or logic to entities. |
Modeling | Models are the detailed 3D objects that appear in the game world. |
Materials | Textures and shaders are combined in Source to create materials. |
Sounds | Quality audio adds a fourth dimension to your world. |
Particles | Effects like smoke, sparks, blood and fire are created with particles. |
Artificial Intelligence | AI controls the behavior of all but the simplest of NPC actions. |
Choreography | Direct your digital actors' performances with choreographed scenes. |
Filmmaker | Create movies inside the Source Engine. |
Tutorials | Step-by-step guides on a variety of topics. |
Technical | In-depth discussion of Source's features. |
Glossary | Explanations for terms you may encounter. |
Official Tools | Official tools made by Valve for their games. |
Third-Party Tools | Useful developer tools created by the community |
I/O System | The I/O system is the backbone of most levels in Source-based games/mods. |
Hello, World! | Hello, World! |
---|---|
Hello, World! | Hello, World! |
Hello, World! | Hello, World! |