Entity bird: Difference between revisions
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Confirm:Does this really exist?
Note:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history
Note:Content moved to Rendering and studio model related KIO/Inputs for continuation of page history
Note:Content moved to Rendering and studio model related KIO/Outputs for continuation of page history
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{{ | {{lang|title=entity_bird}} | ||
{{ | {{ModernConfirm|Does this really exist?}} | ||
{{infotable | {{infotable | ||
|entity_bird | |entity_bird | ||
|type=e0 | |type=e0 | ||
|engine=2 | |engine=2 | ||
|in={{tf2|4}} | |in={{tf2|4}} | ||
}} {{entity|type=e0 | }} | ||
{{entity|entity_bird|type=e0|game=Team Fortress 2}} | |||
{{code class|CEntityBird|entity_bird.cpp}} | {{code class|CEntityBird|entity_bird.cpp}} |
Revision as of 02:44, 9 February 2023



entity_bird | |
---|---|
Type | Point entity |
Engine | ![]() |
Availability | ![]() |
Description
"Dove entity for the Meet the Medic tease."
— Valve, <source directory>/game/shared/tf/entity_bird.cpp, Line 17
entity_bird is spawned according to positions specified in scripts/birds.txt
.
entity_bird flies at a random speed between 200HU and 500HU.
Keyvalues

Inputs

Outputs
