Entity bird: Difference between revisions

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{{DISPLAYTITLE:entity_bird}}
{{lang|title=entity_bird}}
{{ModernTodo|Does this really exist?}}
{{ModernConfirm|Does this really exist?}}
 
{{infotable
{{infotable
|noname=1
|entity_bird
|entity_bird
|type=e0
|type=e0
|engine=2
|engine=2
|in={{tf2|4}}
|in={{tf2|4}}
}} {{entity|type=e0|entity_bird|game=Team Fortress 2}}
}}
 
{{entity|entity_bird|type=e0|game=Team Fortress 2}}


{{code class|CEntityBird|entity_bird.cpp}}
{{code class|CEntityBird|entity_bird.cpp}}

Revision as of 02:44, 9 February 2023

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Confirm:Does this really exist?
entity_bird
TypePoint entity
EngineSource Source
AvailabilityTeam Fortress 2 Team Fortress 2
 

Template:Entity

C++ In code, it is represented by theCEntityBirdclass, defined in theentity_bird.cppfile.



Description

"Dove entity for the Meet the Medic tease."
— Valve, <source directory>/game/shared/tf/entity_bird.cpp, Line 17

entity_bird is spawned according to positions specified in scripts/birds.txt.

entity_bird flies at a random speed between 200HU and 500HU.

Keyvalues

Note.pngNote:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history

Inputs

Note.pngNote:Content moved to Rendering and studio model related KIO/Inputs for continuation of page history

Outputs

Note.pngNote:Content moved to Rendering and studio model related KIO/Outputs for continuation of page history