Point teleport: Difference between revisions
		
		
		
		
		
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Note:The entity does not update its origin or angles, even after it has moved. Use 
Note:Parent 
		
	
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Revision as of 01:22, 9 February 2023
| point_teleport | |
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| Type | Point entity | 
| Engine | |
| Availability | In all games | 
point_teleport is a point entity that teleports a target entity to this position and angles. If the "Teleport Home" spawn flag is set, teleports the target entity to its spawn position instead. If object is physically simulated, simulation is turned off when teleported. To teleport the player, use a "Target" keyvalue of !player. To teleport an entity (including a player) that begins an I/O sequence, use a "Target" keyvalue of !activator.
TeleportToCurrentPos instead or trigger_teleport in older games as an alternative.Keyvalues
- Entity To Teleport (target) <targetname>
 - Name of the entity that will be teleported.
 
Tip:This can be changed if necessary by using AddOutput.
(parentname) is !FGD.Flags
- Teleport Home : [1]
 
- Into Duck (episodic) : [2] (in all games since 
) - The player will be crouched when they appear.
 
Inputs
- Teleport
 - Teleport the target entity.
 
- TeleportEntity  <targetname> (in all games since 
) (also in 
) - Teleport the entity specified by the parameter override. Use this to teleport an entity other than the one specified in the "Entity To Teleport" field.
 
- TeleportToCurrentPos   (in all games since 
) (also in 
) - Teleport the target entity to wherever the 
point_teleportentity is currently. TheTeleportinput teleports to the initial position of the point_teleport, so this input was added to avoid breaking old content. 
