Talk:Commentary System: Difference between revisions

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- Is it possible for mods to use the commentary system? Or is it another thing we're (im)patiently waiting on a code update to the SDK? --&mdash;'''[[User:Fuzzy|Fuzzy]]'''&nbsp;<sup>([[User talk:Fuzzy|talk]][mailto:fuzzy@dystopia-game.com &nbsp;][http://dystopia-game.com &nbsp;])</sup> 17:32, 15 Mar 2006 (PST)
- Nice. This is where I was waiting for.. Short after the release of Lost Coast I had a request for this system at the maillist of Valve ( http://list.valvesoftware.com ) --[[User:JurgenKnops|JurgenKnops]] 14:36, 4 Nov 2005 (PST)
- Nice. This is where I was waiting for.. Short after the release of Lost Coast I had a request for this system at the maillist of Valve ( http://list.valvesoftware.com ) --[[User:JurgenKnops|JurgenKnops]] 14:36, 4 Nov 2005 (PST)



Revision as of 18:32, 15 March 2006

- Is it possible for mods to use the commentary system? Or is it another thing we're (im)patiently waiting on a code update to the SDK? --—Fuzzy (talk  ) 17:32, 15 Mar 2006 (PST)

- Nice. This is where I was waiting for.. Short after the release of Lost Coast I had a request for this system at the maillist of Valve ( http://list.valvesoftware.com ) --JurgenKnops 14:36, 4 Nov 2005 (PST)

Thanks for making this look a lot better and complete. I tried the best I could just through reading through the commentary file. --AndrewNeo 17:49, 31 Oct 2005 (PST)

-Any plans or anyway to get this working with Counter Strike: Source maps? Bean

as it may have been stated in this or another article...it's only available for Lost Coast right now—ts2do (Talk | @) 16:00, 10 Nov 2005 (PST)

But that wasn't what Bean asked. —Maven (talk) 16:03, 10 Nov 2005 (PST)
We are planning to update the Commentary System to handle multiplayer commentary. At this time we don't have an estimate for when that'll be done, sorry. --Robin Walker 22:44, 10 Nov 2005 (PST)

MP commentary will destroy some of the essense of the commentary system though...such as pausing many threats & allowing you to view through a camera without dying in the middle. The best way to do it is to limit it to singleplayer...which they'd have to add capability to play singleplayer, that'd not be too hard though—ts2do (Talk | @) 15:14, 11 Nov 2005 (PST)--

Not exactly. I'm guessing you won't have to be playing a multiplayer map on a server to view commentary. I'm sure it can be coded to where you can enable commentary mode and the map will start on your own LAN server so you can run through and check out what the developer has to say. --Bean 08:01, 14 Nov 2005 (PST)
  • I would assume they'd remove the camera shift ability for games like HL2DM and CS:S. Just make it so all you can do is listen to commentary bubbles. --AndrewNeo 14:59, 14 Nov 2005 (PST)
  • Wait- so if you have commentary enabled you're always semi-god? I thought that was only when you were listening to commentary. --Alph Tech STUART 08:42, 18 Dec 2005 (PST)
    • I thought that too, but then I got to wondering why I wasn't losing health when the Combine was shooting me. --AndrewNeo 16:37, 18 Dec 2005 (PST)
      • I thought it was a bug. Time to delete my stupid "ironic" timedemos. --Alph Tech STUART 19:29, 18 Dec 2005 (PST)

Maybe we can polish off the todo part of this article. I've just documented how to make a brush based solid in that key value format. Angry Beaver 00:48, 5 Jan 2006 (PST)

I don't think that would work for this though... instead of being compiled into the map, the commentary resource files are parsed by the system and entities are spawned...—ts2do (Talk | @) 06:33, 5 Jan 2006 (PST)