Func tfbot hint: Difference between revisions
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{{lang| | {{lang|title=func_tfbot_hint}} | ||
{{ | {{entity|func_tfbot_hint|type=e2|game=Team Fortress 2}} | ||
{{code class|CTFBotHint|tf_bot_hint.cpp}} | {{code class|CTFBotHint|tf_bot_hint.cpp}} | ||
Revision as of 08:59, 24 January 2023
Entity Description
Hints give specific information about their location to help TF2 Bots decide how to react to, or make best use of, that specific location. Hints are only semi-scripted; you cannot force a bot to use a hint (with the exception of actbusy routines). Hints are only suggestions, to be weighed by the bot's AI code during gameplay.
This entity adds the SNIPER_SPOT or SENTRY_SPOT attribute, depending on its hint KV, to any overlapping nav areas.
Keyvalues
- hint ([todo internal name (i)]) <choices>
- Which kind of hint it is.
- 0 - Sniper spot
- 1 - Sentry gun spot
TeamNum:
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enableinput).
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Toggle:
- Toggle
- Toggle the enabled/disabled status of this entity.