Func vehicleclip: Difference between revisions

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(this is in every game)
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{{lang|Func vehicleclip}}
{{entity|func_vehicleclip|type=e2}} It acts as a functional [[clip]] or barrier affecting vehicle entities, such as the jeep or airboat. Should be used with the <code>tools/toolscontrolclip</code> texture.
{{base brush|func_vehicleclip}} It acts as a functional [[clip]] or barrier affecting vehicle entities, such as the jeep or airboat. Should be used with the <code>tools/toolscontrolclip</code> texture.


{{code class|CFuncVehicleClip|bmodels.cpp}}
{{code class|CFuncVehicleClip|bmodels.cpp}}

Revision as of 07:58, 24 January 2023

Template:Entity It acts as a functional clip or barrier affecting vehicle entities, such as the jeep or airboat. Should be used with the tools/toolscontrolclip texture.

C++ In code, it is represented by theCFuncVehicleClipclass, defined in thebmodels.cppfile.

Keyvalues

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.


Outputs