Func changeclass: Difference between revisions
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Note:func_respawnroom includes this function.
Kestrelguy (talk | contribs) m (updated template usage.) |
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{{lang|{{PAGENAME}}}} | {{lang|{{PAGENAME}}}} | ||
{{ | {{entity|func_changeclass|type=e2|game=Team Fortress 2}} It designates an instant class change room for a team. | ||
{{note|{{ent|func_respawnroom}} includes this function.}} | {{note|{{ent|func_respawnroom}} includes this function.}} | ||
Revision as of 07:50, 24 January 2023


Template:Entity It designates an instant class change room for a team.

Keyvalues
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
TeamNum:
- Initial Team (TeamNum) <choices>
- Which Team the entity belongs / is assigned to on spawn
- 0: None
- 1: Spectator/Halloween Souls
- 2: RED
- 3: BLU/Robots
- 5: Halloween Bosses (only in
) !FGD
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Toggle:
- Toggle
- Toggle the enabled/disabled status of this entity.