Ambient music: Difference between revisions
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{{lang|Ambient music}} | {{lang|Ambient music}} | ||
{{ | {{CD|CAmbientMusic}} | ||
[[File:ambient_generic.png|left|link=]] | |||
{{l4d2 point|ambient_music}} | {{l4d2 point|ambient_music}} | ||
It is used to play L4D specific audio in the music layer, overriding music queued by the [[info_director|AI Director]]. | It is used to play L4D specific audio in the music layer, overriding music queued by the [[info_director|AI Director]]. | ||
{{clr}} | {{clr}} |
Revision as of 15:37, 23 January 2023
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CAmbientMusic |

It is used to play L4D specific audio in the music layer, overriding music queued by the AI Director.
Keyvalues
- Sound Name (message) <sound>
- Name of the GameSound entry to play.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- PlaySound
- Starts the sound.
- StopSound
- Stops the sound if it is playing.