User:Shawnolson: Difference between revisions

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(Updated links to new doc site.)
(Updated the information and links related to Shawn Olson / Wall Worm.)
 
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Shawn Olson is an all-around 3d hobbyist who likes to play CS, build maps for various Source mods... and recently became obsessed with making it easier to export models into Source using 3ds Max. Thus he wrote the [http://dev.wallworm.com/topic/2/wall_worm_model_tools.html Wall Worm Model Tools]
Shawn Olson is a longtime member of the Source community. He started as a hobbyist making levels for CS 1.6. When he moved to Source, he was frustrated with the workflows around getting assets into the game, so he developed the [https://dev.wallworm.com/topic/2/wall_worm_model_tools.html Wall Worm Model Tools]. He became the Technical Artist for Black Mesa in 2015. In 2020 he became a member of the Product Management team for 3ds Max at Autodesk.


[[Image:WallwormModelTools.png]]
[[File:Wall Worm Website Background.jpg|thumb]]


WWMT was followed by [http://dev.wallworm.com/topic/43/sky_writer.html Wall Worm Sky Writer]
[[Image:WallwormSkyWriter.jpg]]
Shawn didn't start out in 3D. In fact, according to many accounts, he started out in a point in time and somehow expanded to more dimensions. Eventually he had a few of his own big bangs and now tries to pass on his inclinations to the child objects in his life. Finally, he came to this website and filled out this form.
== Maps by Shawn ==
Here are some of the maps Shawn made for CS 1.6
*'''de_sacrelige''' (yes, even former journalists mis-spell things)
[[Image:De_sacrelige.jpg]]
*'''de_stonerhenge'''
[[Image:De_stonerhenge.jpg‎]]
Etc. The rest probably weren't that cool. Shawn didn't know how to make his own models when he made his HL1/CS 1.6 levels...
Just like Shawn to be fashionably late, he finally started mapping for Source in 2009. Now he's working on remaking a couple of his old maps and making some new ones.
Here is a screen shot of his de_tension that was his first attempt at making a Source map that used his own models:
[[Image:De_tension.jpg]]
What Shawn learned when making this map can be [http://www.shawnolson.net/a/1453/new_cssource_map_de_tension.html read in full here]. But a good summary of what he learned is that the VDC needs more detailed explanations of what everything is... not to mention some video tutorials!
== In His Spare Time... ==
Shawn likes to annoy other community figures with random questions that 1) don't make much sense, 2) expose a lack of expertise in Source and/or 3) combine the previous two while smelling like Sam Adams... For this he publicly apologizes to the following people, but not necessarily limited to them: Jed and Mr. Little.
== Shawn's Sites ==
== Shawn's Sites ==
*[http://dev.wallworm.com Wall Worm Tools - Export Source Assets Faster]
*[https://wallworm.com Wall Worm]
*[http://www.shawnolson.net Shawn's Blog]
*[https://dev.wallworm.com Wall Worm Documentation]
*[https://www.shawnolson.net Shawn's Blog]

Latest revision as of 16:53, 8 January 2023

Shawn Olson is a longtime member of the Source community. He started as a hobbyist making levels for CS 1.6. When he moved to Source, he was frustrated with the workflows around getting assets into the game, so he developed the Wall Worm Model Tools. He became the Technical Artist for Black Mesa in 2015. In 2020 he became a member of the Product Management team for 3ds Max at Autodesk.

Wall Worm Website Background.jpg

Shawn's Sites