Tf objective resource: Difference between revisions
		
		
		
		
		
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		 In code, it is represented by the
	 In code, it is represented by the
		
	
|  (Added description and KVs/IOs. [PLEASE FACT CHECK!]) | No edit summary | ||
| Line 3: | Line 3: | ||
| {{code class|CTFObjectiveResource|tf_objective_resource.cpp}}<sup>(Server side)</sup> For the client side entity, the class name is ''<code>C_TFObjectiveResource</code>'' located in ''<code>tf_objective_resource.cpp</code>''. | {{code class|CTFObjectiveResource|tf_objective_resource.cpp}}<sup>(Server side)</sup> For the client side entity, the class name is ''<code>C_TFObjectiveResource</code>'' located in ''<code>tf_objective_resource.cpp</code>''. | ||
| ==Entity description== | ==Entity description== | ||
| This entity manages  | This entity manages many HUD elements in the [https://wiki.teamfortress.com/wiki/Mann_vs._Machine Mann vs. Machine] gamemode, such as bomb upgrade status, the mission name displayed on the scoreboard, and the wavebar. | ||
| ==Keyvalues== | ==Keyvalues== | ||
Revision as of 22:29, 17 December 2022
 
 tf_objective_resource  is a   point entity  available in  Team Fortress 2.
 Team Fortress 2.
 In code, it is represented by the
	 In code, it is represented by theCTFObjectiveResourceclass, defined in thetf_objective_resource.cppfile.
(Server side) For the client side entity, the class name is C_TFObjectiveResource located in tf_objective_resource.cpp.
Entity description
This entity manages many HUD elements in the Mann vs. Machine gamemode, such as bomb upgrade status, the mission name displayed on the scoreboard, and the wavebar.