Black Mesa Level Aesthetics: Difference between revisions
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== Black Mesa Level Aesthetics == | == Black Mesa Level Aesthetics == | ||
This is a guide about the aesthetics of various Black Mesa levels. | This is a guide about the aesthetics of various Black Mesa levels. | ||
Revision as of 07:45, 26 November 2022
Black Mesa Level Aesthetics
This is a guide about the aesthetics of various Black Mesa levels.
Black Mesa: Source contains many detailed environments. This guide aims to help you recreate some of these.
Specific Areas
Anomalous Materials Labs
The Anomalous Materials Labs are seen in Anomalous Materials. The labs are mostly made from metal, with a clean and utilitarian feel to them. Hallways and rooms should be spacious and uncluttered, and often have high ceilings and computers and equipment lining the walls. There should be many scientists, and a few guards.
Material Filters
lab
Model Folders
props_am
props_lab
props_office
props_blackmesa
props_canteen
Offices
The offices (or sector D administration) are seen in Office Complex. The tight areas suit close-quarters combat. The offices are made from plaster and brick, with tile floors and ceilings that can conceal barnacles, with breezeblocks and concrete tiles in maintenance areas. The rooms are much smaller, and suit the shotgun. Offices have wooden doors and breakable windows with blinds. Interiors include desks, separated from each other by breakable cubicle walls in open areas, old-style desktop computers with CRT monitors, bookshelves, TVs and seating areas with sofas and armchairs. Areas are usually separated by red pushbar doors, which are often locked and require the player to crawl through an extensive vent system to bypass.
Material Filters
office concrete
Model Folders
props_office
props_blackmesa
props_generic
props_canteen
props_pipes
Warehouses
The warehouses are seen in We've got Hostiles. The open areas are best for fighting against enemies such as marines, assassins and bullsquids The warehouse are made from concrete, with high ceilings and support columns. Being warehouses, there should be many storage shelves, which can be used for cover and to store supplies.
Material Filters
hostiles
concrete
Model Folders
props_blackmesa
props_generic
props_junk
props_industrial
Small areas
Marine Camps
Marine camps are seen throughout the game. They are small areas the marines have fortified with sandbags, barbed wire and 50 cal machine guns. They also contain supplies such as medkits, weapons and ammo. Make sure you only place weapons used by the marines such as MP5s, shotguns and RPGs, and not weapons like the 357 Magnum. Nearby crates should also use the "military" and "military_big" script presets, to drop various military stuff when broken. In outdoor areas, they have camo nets (displacements with the texture bms/army_net) and wooden boards on the ground.
Model Folders
props_marines