Func block charge: Difference between revisions
Jump to navigation
Jump to search
Warning:AABB is used for LOS obscuring, so clipping or rotating brushes does not change a brush's size as one expects.
Placement Tip:See through fences, bridges where charger could try charging over a gap diagonally to you
(-placement tip) |
(-added unfinished class hierarchy) |
||
Line 1: | Line 1: | ||
{{CDA|{{TODO|figure out the class name}}|CFuncBrush|CBaseEntity}} | |||
{{l4d2 brush|func_block_charge}} It forbids an AI Charger to charge when obscuring LOS with targeted player. AI Chargers however will still run and punch at targets. | {{l4d2 brush|func_block_charge}} It forbids an AI Charger to charge when obscuring LOS with targeted player. AI Chargers however will still run and punch at targets. | ||
Revision as of 15:42, 20 November 2022
![]() |
---|
[[ Todo: figure out the class name ]]
|
Template:L4d2 brush It forbids an AI Charger to charge when obscuring LOS with targeted player. AI Chargers however will still run and punch at targets.


Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
FGD Enhancement
Open steamapps\common\Left 4 Dead 2\bin\left4dead2.fgd
and replace the func_block_charge
section.
@SolidClass base(Targetname) = func_block_charge : "AI Chargers will not charge through this brush. (Based on AABB!)"
[
Solidity(integer) readonly : "Solidity" : 1 : "Should be always never solid"
]