Env tonemap controller ghost: Difference between revisions
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{{l4d series point|env_tonemap_controller_ghost|sprite=env_tonemap_controller}} | {{CD|CEnvTonemapController}} | ||
{{l4d series point|env_tonemap_controller_ghost|sprite=env_tonemap_controller.png}} | |||
An entity that controls the [[HDR]] tonemapping for ghost player. Think of it as a method of controlling the exposure of the player's eyes. | An entity that controls the [[HDR]] tonemapping for ghost player. Think of it as a method of controlling the exposure of the player's eyes. | ||
==Keyvalues== | ==Keyvalues== | ||
{{KV Targetname}} | |||
==Flags== | ==Flags== | ||
{{fl|1|Master (Has priority if multiple env_tonemap_controller_ghost(s) exist)}} | |||
==Inputs== | == Inputs == | ||
{{IO|SetTonemapScale|param=float|Set the player's tonemap scale. It should be a value between 0 and 2, where 0 is the eyes fully closed, 1 is use the unchanged autoexposure (default), and 2 is the eye fully wide open.}} | |||
{{IO|BlendTonemapScale|param=string|Blend from the player's current tonemap scale to a new one. The parameter syntax is as follows: <target tonemap scale> <blend duration>. For example: '0.5 10' would blend from the current tonemap scale to 0.5 over a period of 10 seconds. Tonemap scale is a value between 0 and 2, where 0 is the eyes fully closed, 1 is use the unchanged autoexposure (default), and 2 is the eye fully wide open.}} | |||
{{IO|UseDefaultAutoExposure|Revert to using the default tonemap auto exposure.}} | |||
{{IO|SetAutoExposureMin|param=float|Set a custom tonemap auto exposure minimum.}} | |||
{{IO|SetAutoExposureMax|param=float|Set a custom tonemap auto exposure maximum.}} | |||
{{IO|SetBloomScale|param=float|Set a custom bloom scale.}} | |||
{{IO|SetTonemapRate|param=float|Set the rate for autoexposure adjustment.}} | |||
{{IO|SetBloomExponent|param=float|Set a custom bloom exponent.}} | |||
{{IO|SetBloomSaturation|param=float|Set a custom bloom saturation.}} | |||
{{IO|SetTonemapPercentBrightPixels|param=float|Set a target for percentage of pixels above a certain brightness. (default: 1)}} | |||
{{IO|SetTonemapPercentTarget|param=float|Set a custom brightness target for SetTonemapPercentBrightPixels. (default: 45)}} | |||
{{IO|SetTonemapMinAvgLum|param=float|Sets custom tonemapping param (ask Alex for details; default: 3).}} | |||
== See Also == | |||
* [[env_tonemap_controller]] | |||
* [[env_tonemap_controller_infected]] | |||
== | |||
* |
Revision as of 03:57, 13 November 2022
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CEnvTonemapController |
An entity that controls the HDR tonemapping for ghost player. Think of it as a method of controlling the exposure of the player's eyes.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- Master (Has priority if multiple env_tonemap_controller_ghost(s) exist) : [1]
Inputs
- SetTonemapScale <float >
- Set the player's tonemap scale. It should be a value between 0 and 2, where 0 is the eyes fully closed, 1 is use the unchanged autoexposure (default), and 2 is the eye fully wide open.
- BlendTonemapScale <string >
- Blend from the player's current tonemap scale to a new one. The parameter syntax is as follows: <target tonemap scale> <blend duration>. For example: '0.5 10' would blend from the current tonemap scale to 0.5 over a period of 10 seconds. Tonemap scale is a value between 0 and 2, where 0 is the eyes fully closed, 1 is use the unchanged autoexposure (default), and 2 is the eye fully wide open.
- UseDefaultAutoExposure
- Revert to using the default tonemap auto exposure.
- SetAutoExposureMin <float >
- Set a custom tonemap auto exposure minimum.
- SetAutoExposureMax <float >
- Set a custom tonemap auto exposure maximum.
- SetBloomScale <float >
- Set a custom bloom scale.
- SetTonemapRate <float >
- Set the rate for autoexposure adjustment.
- SetBloomExponent <float >
- Set a custom bloom exponent.
- SetBloomSaturation <float >
- Set a custom bloom saturation.
- SetTonemapPercentBrightPixels <float >
- Set a target for percentage of pixels above a certain brightness. (default: 1)
- SetTonemapPercentTarget <float >
- Set a custom brightness target for SetTonemapPercentBrightPixels. (default: 45)
- SetTonemapMinAvgLum <float >
- Sets custom tonemapping param (ask Alex for details; default: 3).