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Note:Due to some irregularities in the base FGD, this entity's keys are best used with SmartEdit off.
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==Keyvalues== | ==Keyvalues== | ||
{{KV|Navigation Entity|target_destination|Name of the entity to set navigation properties on. }} | {{KV|Navigation Entity|intn=target|target_destination|Name of the entity to set navigation properties on. }} | ||
{{KV|Nav Property|choices| | {{KV|Nav Property|intn=navprop|choices| | ||
:* Ignore : NPCs Ignore this when navigating (they'll bump into it)}} | :* Ignore : NPCs Ignore this when navigating (they'll bump into it)}} | ||
{{KV Targetname}} | {{KV Targetname}} | ||
Line 16: | Line 16: | ||
{{IO|TurnOff|Turn off. The Navigation Entity will have its navigation properties returned to the default settings.}} | {{IO|TurnOff|Turn off. The Navigation Entity will have its navigation properties returned to the default settings.}} | ||
{{IO|Toggle|Toggle on/off.}} | {{IO|Toggle|Toggle on/off.}} | ||
Revision as of 13:17, 21 October 2022
Template:Base point It is used to set navigation properties on other entities. Useful to make NPCs ignore physics props in their way that they can easily push.

Keyvalues
- Navigation Entity (target) <targetname>
- Name of the entity to set navigation properties on.
- Nav Property (navprop) <choices>
-
- Ignore : NPCs Ignore this when navigating (they'll bump into it)
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- 1 : Start On
Inputs
- TurnOn
- Turn on. The Navigation Entity will have its navigation properties set.
- TurnOff
- Turn off. The Navigation Entity will have its navigation properties returned to the default settings.
- Toggle
- Toggle on/off.