Sv friction: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 6: Line 6:
By default, it is set to sv_friction 4 ({{game name|cs|name=Counter-Strike}},{{game name|css|name=Counter-Strike: Source}}) and sv_friction 5.2 ({{game name|csgo|name=Counter-Strike: Global Offensive}})
By default, it is set to sv_friction 4 ({{game name|cs|name=Counter-Strike}},{{game name|css|name=Counter-Strike: Source}}) and sv_friction 5.2 ({{game name|csgo|name=Counter-Strike: Global Offensive}})


Using negative values while in {{ent|noclip}} causes the player to accelerate infinitely until the game crashes
Using negative values while in {{ent|noclip}} causes the player to accelerate infinitely until the game crashes.


[[Category:Console Commands]]
[[Category:Console Commands]]

Revision as of 05:00, 9 October 2022


Sv_friction determines how gripped the player is to the floor's surface. The lower the number, the more slippery the player will move. The higher the number, the less the player is held to the floor.

By default, it is set to sv_friction 4 (Template:Game name,Template:Game name) and sv_friction 5.2 (Template:Game name)

Using negative values while in noclip causes the player to accelerate infinitely until the game crashes.