Sv friction: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
No edit summary
Line 1: Line 1:
{{DISPLAYTITLE:sv_friction}}
{{DISPLAYTITLE:sv_friction}}


Sv_friction is the players grip on the floor, determing how slippery the floor is, or how gripped the player is to the floors surface.  
Sv_friction determines how gripped the player is to the floor's surface.
The lower the number, the more slippery the player will move. The higher the number, the less the player is held to the floor.  


By default, it is set to sv_friction 4 ({{game name|cs|name=Counter-Strike}},{{game name|css|name=Counter-Strike: Source}}) and sv_friction 5.2 ({{game name|csgo|name=Counter-Strike: Global Offensive}})


There are 5 available commands for sv_friction:
Negative values cause the player to accelerate infinitely until they hit a wall.
 
*sv_friction 0
*sv_friction 1
*sv_friction 2
*sv_friction 3
*sv_friction 4
 
The lower the number, the more slippery the player will move, the higher the number, the more slower and gripped the player is to the floor. By default, the game is set to sv_friction 4


[[Category:Console Commands]]
[[Category:Console Commands]]

Revision as of 04:55, 9 October 2022


Sv_friction determines how gripped the player is to the floor's surface. The lower the number, the more slippery the player will move. The higher the number, the less the player is held to the floor.

By default, it is set to sv_friction 4 (Template:Game name,Template:Game name) and sv_friction 5.2 (Template:Game name)

Negative values cause the player to accelerate infinitely until they hit a wall.