Sv standable normal: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (added game-spesific notes)
mNo edit summary
Line 2: Line 2:
'''<code>sv_standable_normal</code>''' is a {{game name|csgo|name=Counter-Strike: Global Offensive}} spesific console command that changes how steep of a slope the player can stand on. The default value is 0.7.
'''<code>sv_standable_normal</code>''' is a {{game name|csgo|name=Counter-Strike: Global Offensive}} spesific console command that changes how steep of a slope the player can stand on. The default value is 0.7.


Values under 0 make any slope standable, meanwhile values over 1 causes the player to slide, even on flat surfaces.
Values under 0 make any slope standable, meanwhile values over 1 causes the player to always slide even on flat surfaces, and disables jumping.
{{note|Overwrites the command {{ent|sv_walkable_normal}} }}
{{note|Overwrites the command {{ent|sv_walkable_normal}} }}
{{note|Is cheat protected (use {{ent|sv_cheats 1}}) }}
{{note|Is cheat protected (use {{ent|sv_cheats 1}}) }}

Revision as of 04:35, 9 October 2022

sv_standable_normal is a Template:Game name spesific console command that changes how steep of a slope the player can stand on. The default value is 0.7.

Values under 0 make any slope standable, meanwhile values over 1 causes the player to always slide even on flat surfaces, and disables jumping.

Note.pngNote:Overwrites the command sv_walkable_normal
Note.pngNote:Is cheat protected (use sv_cheats 1)
sv_standable normal changes the value shown as 0.7, lower values make steeper slopes traversable, as shown below:
example of the steepest slope standable with value set to 0.4

Lookup Table

Command Value Traversable Slope Angle
0.9 ≤ 25.842°
0.8 ≤ 36.870°
0.7 ≤ 45.573°
0.6 ≤ 53.130°
0.5 ≤ 60°
0.4 ≤ 66.420°
0.3 ≤ 72.535°
0.2 ≤ 78.464°
0.1 ≤ 84.268°


See also