Sv standable normal: Difference between revisions
Jump to navigation
Jump to search
Note:Overwrites the command sv_walkable_normal
mNo edit summary |
mNo edit summary |
||
Line 3: | Line 3: | ||
Values under 0 make any slope standable, meanwhile values over 1 causes the player to slide, even on flat surfaces. | Values under 0 make any slope standable, meanwhile values over 1 causes the player to slide, even on flat surfaces. | ||
{{note|Overwrites the command {{ent|sv_walkable_normal}} }} | |||
[[File:Sv standable normal visual 1.png|thumb|none|sv_standable normal changes the value shown as 0.7, lower values make steeper slopes traversable, as shown below:]][[File:Sv standable normal visual 2.png|thumb|none|example of the steepest slope standable with value set to 0.4]] | [[File:Sv standable normal visual 1.png|thumb|none|sv_standable normal changes the value shown as 0.7, lower values make steeper slopes traversable, as shown below:]][[File:Sv standable normal visual 2.png|thumb|none|example of the steepest slope standable with value set to 0.4]] | ||
Revision as of 03:43, 9 October 2022
The sv_standable_normal
console command is a cheat that changes how steep of a slope the player can stand on. The default value is 0.7.
Values under 0 make any slope standable, meanwhile values over 1 causes the player to slide, even on flat surfaces.
