Source SDK 2013 community repos: Difference between revisions

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The Source modding community has stepped up to maintain various repositories that include Valve's SDK code plus community changes. You can find a list of some of the options for getting the source code from the community below.
The Source modding community has stepped up to maintain various repositories that include Valve's SDK code with various additions and bug fixes. Below is a list of some of these community created code repositories. If you've made your own GitHub repository and would like to release it to the general Source modding community, please feel free to add it to this list:


* [https://github.com/Nbc66/source-sdk-2013-ce Nbc66/source-sdk-2013-ce] - [[User:Nbc66|Nbc66]] & [[User:GamerDude27|Ian B.]]'s repo contains the SDK 2013 source with bug fixes and optional enhancements + experimental additions, also includes support for the v142 toolset which gives ability to compile with vs2019 eliminating the need for vs2013 to be needed to be used.
* [https://github.com/Nbc66/source-sdk-2013-ce Nbc66/source-sdk-2013-ce] - [[User:Nbc66|Nbc66]] & [[User:GamerDude27|Ian B.]]'s repo contains the SDK 2013 source with bug fixes and optional enhancements/experimental additions. It also includes support for the v142 toolset which grants the ability to compile with VS2019, eliminating the need to use VS2013.
* [[Mapbase]] improves the engine and entities to be more capable and stable for mapping and other kinds of modding without changing too much of the game itself. It's designed to be used as a platform for mappers to build their maps on and for larger mods to draw code from. Mapbase is generally used as a massive package of utility features and general-purpose fixes.
* [[Mapbase]] improves the engine and entities to be more capable and stable for mapping and other kinds of modding without changing too much of the game itself. It's designed to be used as a platform for mappers to build their maps on and for larger mods to draw code from. Mapbase is generally used as a massive package of utility features and general-purpose fixes.
* [https://github.com/jimbomcb/source-sdk-2013 jimbomcb/source-sdk-2013] - John McBroom's repo contains the SDK 2013 source with bug fixes. MISSING (2019)
* [https://github.com/jimbomcb/source-sdk-2013 jimbomcb/source-sdk-2013] - John McBroom's repo contains the SDK 2013 source with bug fixes. MISSING (2019)
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* [https://github.com/sandern/py-source-sdk-2013 sandern/py-source-sdk-2013] - [[User:Sander|Sander van Noort]]'s repo contains the SDK 2013 source with auto generated bindings for Python 3
* [https://github.com/sandern/py-source-sdk-2013 sandern/py-source-sdk-2013] - [[User:Sander|Sander van Noort]]'s repo contains the SDK 2013 source with auto generated bindings for Python 3
* [https://github.com/IVEngine-Initiative/IVEngine-2 IVEngine 2] Huge changes to the gameplay and engine, including new GameUI.
* [https://github.com/IVEngine-Initiative/IVEngine-2 IVEngine 2] Huge changes to the gameplay and engine, including new GameUI.
If you set up another GitHub repository that would be a good place for mod makers to pull from, please add it to the list.


[[Category: SDK 2013]]
[[Category: SDK 2013]]

Revision as of 18:42, 1 October 2022

The Source modding community has stepped up to maintain various repositories that include Valve's SDK code with various additions and bug fixes. Below is a list of some of these community created code repositories. If you've made your own GitHub repository and would like to release it to the general Source modding community, please feel free to add it to this list:

  • Nbc66/source-sdk-2013-ce - Nbc66 & Ian B.'s repo contains the SDK 2013 source with bug fixes and optional enhancements/experimental additions. It also includes support for the v142 toolset which grants the ability to compile with VS2019, eliminating the need to use VS2013.
  • Mapbase improves the engine and entities to be more capable and stable for mapping and other kinds of modding without changing too much of the game itself. It's designed to be used as a platform for mappers to build their maps on and for larger mods to draw code from. Mapbase is generally used as a massive package of utility features and general-purpose fixes.
  • jimbomcb/source-sdk-2013 - John McBroom's repo contains the SDK 2013 source with bug fixes. MISSING (2019)
  • saul/source-sdk-2013 - Saul Rennison's repo contains the SDK 2013 source with bug fixes and a few features.
  • fuzzzzzz/source-sdk-2013 - Nicolas Kirsch's repo contains the SDK 2013 source with bug fixes and a few features. MISSING (2019)
  • sandern/py-source-sdk-2013 - Sander van Noort's repo contains the SDK 2013 source with auto generated bindings for Python 3
  • IVEngine 2 Huge changes to the gameplay and engine, including new GameUI.