User:Gingerlord: Difference between revisions

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=Half-Life 1 & 2 Engines=
=Half-Life 1 & 2 Engines=


Hi, primarily I'm a mapper but with the odd branch out into coding, sound work, texture edititng and modelling.
Primarily I'm a mapper but with the odd branch out into coding, sound work, texture edititng and modelling.


I started mapping around 1997 with Duke Nukem 3D and then progressed to Half-Life. Initially most of my maps were for TFC until I discovered Counter-Strike and Day Of Defeat.
I started mapping around 1997 with Duke Nukem 3D and then progressed to Half-Life. Initially most of my maps were for TFC until I discovered Counter-Strike and Day Of Defeat.

Revision as of 10:25, 3 November 2005

Half-Life 1 & 2 Engines

Primarily I'm a mapper but with the odd branch out into coding, sound work, texture edititng and modelling.

I started mapping around 1997 with Duke Nukem 3D and then progressed to Half-Life. Initially most of my maps were for TFC until I discovered Counter-Strike and Day Of Defeat.

Projects

I have worked on many projects and continue to work on many for various tasks and with many people.

Completed Projects

Works In Progress

  • DoD_Density on Day Of Defeat Source
  • Unnannouced Half-Life 2 Total Conversion
  • My BA(Hons) Multimedia Design & Digital Animation Degree