Template:KV WeaponSpawnSingle: Difference between revisions

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(Part of discarding usage of {{WeaponSpawn}} - Removed weird {{{#if:}}} that looks for "show_modelKV")
m (missing pair of closing brackets)
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{{minititle|Model}}
{{minititle|Model}}
{{KV|Glow Backface Multiple|intn=glowbackfacemult|float|nofgd=1|If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.|only={{l4d2}}}}
{{KV|Glow Backface Multiple|intn=glowbackfacemult|float|nofgd=1|If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.|only={{l4d2}}}}
}}
<noinclude>
<noinclude>
[[Category:Keyvalue Templates|WeaponSpawnSingle]]
[[Category:Keyvalue Templates|WeaponSpawnSingle]]
</noinclude>
</noinclude>

Revision as of 12:09, 1 August 2022

WeaponSpawnSingle:
Weapon Skin (weapon_skin) <integer>
Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
Glow Range (glowrange) <float>
Set a custom glow range for this spawner. 0 means use the default range.
Collisions (solid) <choices>
Collision bo type.
  • 0 : Not Solid
  • 2 : Use Bounding Box
  • 6 : Use VPhysics

Model:

Glow Backface Multiple (glowbackfacemult) <float> (only in Left 4 Dead 2) !FGD
If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.