Template:KV WeaponSpawnSingle: Difference between revisions
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(Part of discarding usage of {{WeaponSpawn}} - Removed weird {{{#if:}}} that looks for "show_modelKV") |
m (missing pair of closing brackets) |
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{{minititle|Model}} | {{minititle|Model}} | ||
{{KV|Glow Backface Multiple|intn=glowbackfacemult|float|nofgd=1|If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.|only={{l4d2}}}} | {{KV|Glow Backface Multiple|intn=glowbackfacemult|float|nofgd=1|If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.|only={{l4d2}}}} | ||
}} | |||
<noinclude> | <noinclude> | ||
[[Category:Keyvalue Templates|WeaponSpawnSingle]] | [[Category:Keyvalue Templates|WeaponSpawnSingle]] | ||
</noinclude> | </noinclude> |
Revision as of 12:09, 1 August 2022
WeaponSpawnSingle:
- Weapon Skin (weapon_skin) <integer>
- Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
- Glow Range (glowrange) <float>
- Set a custom glow range for this spawner. 0 means use the default range.
- Collisions (solid) <choices>
- Collision bo type.
- 0 : Not Solid
- 2 : Use Bounding Box
- 6 : Use VPhysics
Model: