Liblist.gam: Difference between revisions
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Kestrelguy (talk | contribs) m (added language bar. also some formatting.) |
Solokiller (talk | contribs) (Fix formatting for fallback_maps) |
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;<code>fallback_dir</code>:This keyvalue specifies a mod directory (i.e., <code>cstrike</code>, <code>NS</code>, etc.…) for the filesystem to mount. This will only mount mods installed to <code>steamapps\common\half-life\</code> and ''Half-Life'' itself. | ;<code>fallback_dir</code>:This keyvalue specifies a mod directory (i.e., <code>cstrike</code>, <code>NS</code>, etc.…) for the filesystem to mount. This will only mount mods installed to <code>steamapps\common\half-life\</code> and ''Half-Life'' itself. | ||
;<code>fallback_maps</code>:Used by GameUI to determine whether maps should be loaded from the <code>"GAME_FALLBACK"</code> [[IFileSystemV009#Path_IDs|search path ID]]. Defaults to true. | ;<code>fallback_maps</code>:Used by GameUI to determine whether maps should be loaded from the <code>"GAME_FALLBACK"</code> [[IFileSystemV009#Path_IDs|search path ID]]. Defaults to true. | ||
:If the game is "Half-Life", all search paths are checked for maps. | |||
If the game is "Half-Life, | :Otherwise, GameUI will load maps from the <code>"GAME"</code> path ID as well as <code>"GAMEDOWNLOAD"</code>. If this setting is not false, the fallback path ID is also checked. | ||
Otherwise, GameUI will load maps from the <code>"GAME"</code> path ID as well as <code>"GAMEDOWNLOAD"</code>. If this setting is not false, the fallback path ID is also checked. |
Revision as of 02:51, 14 June 2022
game "string" icon "string" developer "string" developer_url "string" manual "string" gamedll "string" gamedll_linux "string" gamedll_osx "string" secure "<boolean>" svonly "<boolean>" cldll "<boolean>" type "..." startmap "<map>" trainmap "<map>" mpentity "<ent>" mpfilter "string" fallback_dir "string" fallback_maps "<boolean>" nomodels "<boolean>" nohimodels "<boolean>" detailed_textures "<boolean>"
game
- The string specified under
game
appears as the title for the window when the mod is running; it is also used in My Games List. icon
- Relative path to 16×16 24-bit
.tga
file. gamedll
- This keyvalue refers to the game DLL file relative to the mod's root folder. Path separators should be
\
. gamedll_linux
- This keyvalue refers to the game SO file relative to the mod's root folder. Path separators should be
/
. gamedll_osx
- This keyvalue refers to the game DYLIB file relative to the mod's root folder. Path separators should be
/
. secure
- Allow VAC secure server.
svonly
- Is this a server only mod?
type
- This keyvalue is either
singleplayer_only
,multiplayer_only
, or omitted. mpentity
This keyvalue is WON only. Use mpfilter instead.
mpfilter
- Do not show maps with names containing this string in Create Server dialogue.
fallback_dir
- This keyvalue specifies a mod directory (i.e.,
cstrike
,NS
, etc.…) for the filesystem to mount. This will only mount mods installed tosteamapps\common\half-life\
and Half-Life itself. fallback_maps
- Used by GameUI to determine whether maps should be loaded from the
"GAME_FALLBACK"
search path ID. Defaults to true. - If the game is "Half-Life", all search paths are checked for maps.
- Otherwise, GameUI will load maps from the
"GAME"
path ID as well as"GAMEDOWNLOAD"
. If this setting is not false, the fallback path ID is also checked.