Creating Portal Piston Panels: Difference between revisions
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{{DISPLAYTITLE: | {{DISPLAYTITLE: Portal - Tutorial - Piston Panels}} | ||
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==Introduction== | ==Introduction== | ||
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* [[Portal Level Creation]] | * [[Portal Level Creation]] | ||
[[Category: | [[Category: Portal]] | ||
[[Category: Level Design]] | |||
[[Category: Tutorials]] |
Revision as of 13:07, 11 June 2022
Introduction
This guide will show you how to create Piston Panels. These are one of the most seen objects in Portal.

The Hole
First, make sure you have a hole the area you want to put a piston in. The hole should be at least 64 and 128 units long in width, length or height. Texture the sides of the hole with metal/metalwall061f
.
Piston Room
Orange brush
Create a 128w*128w*16h
with the nodraw
texture. Texture the visible face with lights/light_orange001
Piston Room Walls
Create two 16w*128l*128h
brushes and 128w*16l*128h
brushes with the nodraw
texture.
Change the texture of all visible faces to metal/metalwall_bts_006b_gradient
. Use the Face Edit Sheet
dialog and set its rotation to 180, realign the texture if necessary.
Create two 16w*128l*112h
brushes and 128w*16l*112h
brushes with the nodraw
texture.
Change the texture of all visible faces to metal/metalwall_bts_006b
and put these brushes on top of the other 2 brushes.
Piston Room Grate
Create 2 32w*128l*1h
brushes and 2 64w*32l*1h
brushes with the nodraw texture. Set the front face texture to /metal/metalgrate018
.
Create a 64w*64l*1h
brush the nodraw
texture. Set the front face texture to /metal/metalgrate018c
.
Position these brushes right below the beginning of the brushes that create the hole entrance.