SDK Docs: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 1: Line 1:
{{lang|SDK Docs}}
{{otherlang2
|ru=SDK Docs:ru
|de=SDK Docs:de
|cs=SDK Docs:cs
|es=SDK Docs:es
|fr=SDK Docs:fr
|jp=SDK Docs:jp
|ko=SDK_Docs:ko
|pl=SDK Docs:pl
|sv=SDK Docs:sv
|it=SDK Docs:it
|tr=SDK Docs:tr
|zh-cn=SDK Docs:zh-cn
|zh-tw=SDK Docs:zh-tw
}}


{| class="standard-table" style="margin:auto;"
{| class="standard-table" style="margin:auto;"
|+ <p style="margin:1em auto 0; text-align:center; width:400px;">[[File:Source-logo.png|200px|link=|Source]]</p>
|+ <p style="margin:1em auto 0; text-align:center; width:800px;">[[File:Source-logo.png|400px|link=|Source]]</p>


<p style="margin:1em;">'''[[SDK Installation|Download and Installation]] | [[:Category:Source SDK FAQ|Frequently Asked Questions]] | [[Source SDK Release Notes|Release Notes]]'''</p>
<p style="margin:1em;">'''[[SDK Installation|Download and Installation]] | [[:Category:Source SDK FAQ|Frequently Asked Questions]] | [[Source SDK Release Notes|Release Notes]]'''</p>
|-
|-
| '''[[:Category:Modding|<center>Modding</center>]]'''
| '''[[:Category:Modding|Modding]]'''
| Creating, organizing and releasing your Source project.
| Creating, organizing and releasing your Source project
|-
|-
| '''[[:Category:Level Design|<center>Level Design</center>]]'''
| '''[[:Category:Level Design|Level Design]]'''
| Maps are the 3D worlds where everything comes together.
| Maps are the 3D worlds where everything comes together
|-
|-
| '''[[:Category:Programming|<center>Programming</center>]]'''
| '''[[:Category:Programming|Programming]]'''
| A mod's C++ code defines the way its world and game rules behave.
| A mod's C++ code defines the way its world and game rules behave
|-
|-
| '''[[:Category:Scripting|<center>Scripting</center>]]'''
| '''[[:Category:Scripting|Scripting]]'''
| Scripting can be used for adding new functionality or logic to entities.
| Scripting can be used for adding new functionality or logic to entities
|-
|-
| '''[[:Category:Modeling|<center>Modeling</center>]]'''
| '''[[:Category:Modeling|Modeling]]'''
| Models are the detailed 3D objects that appear in the game world.
| Models are the detailed 3D objects that appear in the game world
|-
|-
| '''[[:Category:Material System|<center>Materials</center>]]'''
| '''[[:Category:Material System|Materials]]'''
| Textures and shaders are combined in Source to create materials.
| Textures and shaders are combined in Source to create materials
|-
|-
| '''[[:Category:Sound System|<center>Sounds</center>]]'''
| '''[[:Category:Sound System|Sounds]]'''
| Quality audio adds a fourth dimension to your world.
| Quality audio adds a fourth dimension to your world
|-
|-
| '''[[:Category:Particle System|<center>Particles</center>]]'''
| '''[[:Category:Particle_System|Particles]]'''
| Effects like smoke, sparks, blood and fire are created with particles.
| Effects like smoke, sparks, blood and fire are created with particles
|-
|-
| '''[[:Category:AI|<center>Artificial Intelligence</center>]]'''
| '''[[:Category:Choreography|Choreography]]'''
| AI controls the behavior of all but the simplest of NPC actions.
| Direct your digital actors' performances with choreographed scenes
|-
|-
| '''[[:Category:Choreography|<center>Choreography</center>]]'''
| '''[[:Category:Source_Filmmaker|Filmmaker]]'''
| Direct your digital actors' performances with choreographed scenes.
| Create movies inside the Source Engine
|-
|-
| '''[[:Category:Source Filmmaker|<center>Filmmaker</center>]]'''
| '''[[:Category:Tutorials|Tutorials]]'''
| Create movies inside the Source Engine.
| Step-by-step guides on a variety of topics
|-
|-
| '''[[:Category:Tutorials|<center>Tutorials</center>]]'''
| '''[[:Category:Technical|Technical]]'''
| Step-by-step guides on a variety of topics.
| In-depth discussion of Source's features
|-
|-
| '''[[:Category:Technical|<center>Technical</center>]]'''
| '''[[:Category:Glossary|Glossary]]'''
| In-depth discussion of Source's features.
| Explanations for terms you may encounter
|-
|-
| '''[[:Category:Glossary|<center>Glossary</center>]]'''
| '''[[:Category:Third Party Tools|Third-Party Tools]]'''
| Explanations for terms you may encounter.
| Useful developer tools created by the community
|-
|-
| '''[[:Category:Third Party Tools|<center>Third-Party Tools</center>]]'''
| '''[[:Category:IO System|IO System]]'''
| Useful developer tools created by the community.
| The I/O system is the backbone of most levels in Source based games/mods
|-
| '''[[:Category:Inputs and Outputs System|<center>I/O System</center>]]'''
| The I/O system is the backbone of most levels in Source based games/mods.
|}
|}
[[Category:Entry pages]]__NOTOC____NOEDITSECTION__
[[Category:Entry pages]]__NOTOC____NOEDITSECTION__

Revision as of 21:36, 31 May 2022

Template:Otherlang2

Source

Download and Installation | Frequently Asked Questions | Release Notes

Modding Creating, organizing and releasing your Source project
Level Design Maps are the 3D worlds where everything comes together
Programming A mod's C++ code defines the way its world and game rules behave
Scripting Scripting can be used for adding new functionality or logic to entities
Modeling Models are the detailed 3D objects that appear in the game world
Materials Textures and shaders are combined in Source to create materials
Sounds Quality audio adds a fourth dimension to your world
Particles Effects like smoke, sparks, blood and fire are created with particles
Choreography Direct your digital actors' performances with choreographed scenes
Filmmaker Create movies inside the Source Engine
Tutorials Step-by-step guides on a variety of topics
Technical In-depth discussion of Source's features
Glossary Explanations for terms you may encounter
Third-Party Tools Useful developer tools created by the community
IO System The I/O system is the backbone of most levels in Source based games/mods